hendricks266
e08b292598
Remix the gamepad layouts
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git-svn-id: https://svn.eduke32.com/eduke32@7981 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:29 +02:00
hendricks266
cfdb57ac6d
Make use of fix16 for controller aiming
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git-svn-id: https://svn.eduke32.com/eduke32@7980 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:26 +02:00
hendricks266
314eaa7200
Fix analog turning rate being half of what it should be
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git-svn-id: https://svn.eduke32.com/eduke32@7979 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:24 +02:00
hendricks266
ba730be6b6
Add Crouch Toggle gamefunc
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git-svn-id: https://svn.eduke32.com/eduke32@7978 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:22 +02:00
terminx
3a7ee79554
Name fix, I guess?
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git-svn-id: https://svn.eduke32.com/eduke32@7974 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:39 +02:00
terminx
f76ca0a361
Fix remaining casts to vec2_t/vec3_t
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git-svn-id: https://svn.eduke32.com/eduke32@7973 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 16:07:36 +02:00
hendricks266
32edf9a747
Rename "Joystick" to "Gamepad" in menus
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git-svn-id: https://svn.eduke32.com/eduke32@7972 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:22 +02:00
hendricks266
fb78df76cd
Add verification screens to color correction, keyboard, and joystick resetting options
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git-svn-id: https://svn.eduke32.com/eduke32@7971 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:20 +02:00
hendricks266
791f8376b6
Implement contoller analog 0 in menus very hackishly
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git-svn-id: https://svn.eduke32.com/eduke32@7970 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:18 +02:00
hendricks266
e19511cad7
Replace "Joystick" config strings with "Controller" to reset defaults
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git-svn-id: https://svn.eduke32.com/eduke32@7969 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:16 +02:00
hendricks266
b4362aa6a9
Implement controller defaults
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git-svn-id: https://svn.eduke32.com/eduke32@7968 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:14 +02:00
hendricks266
5c96fcb334
Add Third Person View gamefunc
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git-svn-id: https://svn.eduke32.com/eduke32@7967 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:12 +02:00
hendricks266
3bfed33608
Add voxels option to menu, if at least one has been defined
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git-svn-id: https://svn.eduke32.com/eduke32@7961 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/engine.cpp
2019-09-20 16:04:57 +02:00
hendricks266
0aea2e92c6
Menus: Move auto aim option to Control Setup
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git-svn-id: https://svn.eduke32.com/eduke32@7959 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:04:41 +02:00
hendricks266
5cc9d1e440
Fix binding joystick digital axes in the menu
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git-svn-id: https://svn.eduke32.com/eduke32@7957 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:47 +02:00
hendricks266
56998c4840
Report 16-bit analog axis precision to the game instead of arbitrarily truncating it to ~14.3 bits.
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git-svn-id: https://svn.eduke32.com/eduke32@7956 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:45 +02:00
terminx
44d5371ad3
Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater
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git-svn-id: https://svn.eduke32.com/eduke32@7955 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:43 +02:00
terminx
620f0da65b
Another attempt at improving/fixing the fps limiter
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git-svn-id: https://svn.eduke32.com/eduke32@7954 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:41 +02:00
terminx
755de405c2
Add automapping var to Gv_RefreshPointers()
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git-svn-id: https://svn.eduke32.com/eduke32@7953 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:39 +02:00
terminx
99a3c3393a
Better behaved falling actors
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git-svn-id: https://svn.eduke32.com/eduke32@7952 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:36 +02:00
terminx
49edf5f542
Change actor/player context of EVENT_SCREEN
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git-svn-id: https://svn.eduke32.com/eduke32@7951 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:35 +02:00
terminx
d404f010c9
Fix some undefined behavior
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git-svn-id: https://svn.eduke32.com/eduke32@7950 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:33 +02:00
terminx
0ffc89fbb7
Remove dead declaration
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git-svn-id: https://svn.eduke32.com/eduke32@7948 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:28 +02:00
hendricks266
c40a4b26ff
Fix how analog axis values are used by the game code, part 2: aiming.
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Mouse movement is no longer funneled through analog axis handling.
git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
hendricks266
f1e67616a9
Fix how analog axis values are used by the game code, part 1: movement.
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Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.
git-svn-id: https://svn.eduke32.com/eduke32@7946 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:24 +02:00
hendricks266
7338988b5e
Fix mouse and joystick menu slider scales
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git-svn-id: https://svn.eduke32.com/eduke32@7945 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:21 +02:00
hendricks266
618203489f
Blank out old-style joystick defaults because they're irrelevant in 2019.
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git-svn-id: https://svn.eduke32.com/eduke32@7944 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:19 +02:00
hendricks266
87c31bbdf5
Fix bugs with unbound mouse and joystick controls not saving properly.
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git-svn-id: https://svn.eduke32.com/eduke32@7943 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:17 +02:00
hendricks266
47d8541cf3
Enable joysticks by default because better that than figuring out how to parse settings.cfg multiple times without breaking something.
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git-svn-id: https://svn.eduke32.com/eduke32@7942 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:15 +02:00
pogokeen
5c11fc8889
sounds.cpp: fix infinite loop caused by removal of "else" in r7939
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git-svn-id: https://svn.eduke32.com/eduke32@7941 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:12 +02:00
terminx
9ee310ce71
Fix sound issue
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git-svn-id: https://svn.eduke32.com/eduke32@7940 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:10 +02:00
terminx
ef7f4f8a60
Oops
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git-svn-id: https://svn.eduke32.com/eduke32@7939 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:08 +02:00
hendricks266
e7723efcf4
Fix skipping to the end of def blocks
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git-svn-id: https://svn.eduke32.com/eduke32@7938 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:06 +02:00
terminx
36366c0c98
M-M-M-MUTEX MADNESS
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git-svn-id: https://svn.eduke32.com/eduke32@7937 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:04 +02:00
terminx
6fddd30eaa
Remove lockclock from mapstates
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git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:02 +02:00
terminx
564a68f1a7
Improve frame limiter logic
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git-svn-id: https://svn.eduke32.com/eduke32@7935 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:00 +02:00
terminx
0a5cdea62a
Run savegame events as myconnectindex instead of screenpeek
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This doesn't really matter right now, but it's wrong.
git-svn-id: https://svn.eduke32.com/eduke32@7934 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:58 +02:00
terminx
3b98ba6561
Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove
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The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.
git-svn-id: https://svn.eduke32.com/eduke32@7932 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:53 +02:00
hendricks266
67b7d2408b
newgamechoices
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git-svn-id: https://svn.eduke32.com/eduke32@7930 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/defs.cpp
2019-09-20 16:02:49 +02:00
terminx
1413c7fd5c
Tiny error message cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7925 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:20 +02:00
hendricks266
ca8f8c0dbd
save name in exts
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git-svn-id: https://svn.eduke32.com/eduke32@7924 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:18 +02:00
hendricks266
03b63470b9
Add fallthrough__ in gameexec
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git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
terminx
32cd1ae4dd
Tweak the fatal engine initialization error and game already running dialog boxes a bit
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git-svn-id: https://svn.eduke32.com/eduke32@7921 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 16:01:11 +02:00
terminx
b7f349cd92
Sound cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@7915 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds.h
2019-09-20 15:47:13 +02:00
terminx
48f9edf743
New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00
terminx
789be3cf35
Add S_SetProperties() function to handle repetitious setting of a few sound structure members
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git-svn-id: https://svn.eduke32.com/eduke32@7913 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:45 +02:00
terminx
40e54fdbbb
Tweak how the semaphore used to detect multiple running copies of the game is utilized
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git-svn-id: https://svn.eduke32.com/eduke32@7912 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:43 +02:00
terminx
4e0325e0d4
Add FURY checks for some EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:41 +02:00
terminx
aec48c73c1
'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass
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git-svn-id: https://svn.eduke32.com/eduke32@7906 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:30 +02:00
terminx
9021b885d6
Eliminate pos_as_vec2 from anything that had it
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git-svn-id: https://svn.eduke32.com/eduke32@7905 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 15:46:28 +02:00