Commit graph

1112 commits

Author SHA1 Message Date
hendricks266
cb405ced52 Add gamepad axis inversion toggles
git-svn-id: https://svn.eduke32.com/eduke32@7986 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:38 +02:00
hendricks266
1bbd251bff Rescan for controllers when toggling gamepads back on
git-svn-id: https://svn.eduke32.com/eduke32@7985 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:37 +02:00
hendricks266
0bf4f744a8 Menus: Improve the "Status bar" option when there are only two settings and one is None
git-svn-id: https://svn.eduke32.com/eduke32@7984 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:34 +02:00
hendricks266
d143589f3d Menus: Fix the names of the Sound and Music Volume options
git-svn-id: https://svn.eduke32.com/eduke32@7983 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:32 +02:00
hendricks266
27e3194d27 Menus: Add Enable Gamepad toggle
git-svn-id: https://svn.eduke32.com/eduke32@7982 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:30 +02:00
hendricks266
e08b292598 Remix the gamepad layouts
git-svn-id: https://svn.eduke32.com/eduke32@7981 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:29 +02:00
hendricks266
cfdb57ac6d Make use of fix16 for controller aiming
git-svn-id: https://svn.eduke32.com/eduke32@7980 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:26 +02:00
hendricks266
314eaa7200 Fix analog turning rate being half of what it should be
git-svn-id: https://svn.eduke32.com/eduke32@7979 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:24 +02:00
hendricks266
ba730be6b6 Add Crouch Toggle gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7978 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:22 +02:00
terminx
3a7ee79554 Name fix, I guess?
git-svn-id: https://svn.eduke32.com/eduke32@7974 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:39 +02:00
terminx
f76ca0a361 Fix remaining casts to vec2_t/vec3_t
git-svn-id: https://svn.eduke32.com/eduke32@7973 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 16:07:36 +02:00
hendricks266
32edf9a747 Rename "Joystick" to "Gamepad" in menus
git-svn-id: https://svn.eduke32.com/eduke32@7972 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:22 +02:00
hendricks266
fb78df76cd Add verification screens to color correction, keyboard, and joystick resetting options
git-svn-id: https://svn.eduke32.com/eduke32@7971 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:20 +02:00
hendricks266
791f8376b6 Implement contoller analog 0 in menus very hackishly
git-svn-id: https://svn.eduke32.com/eduke32@7970 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:18 +02:00
hendricks266
e19511cad7 Replace "Joystick" config strings with "Controller" to reset defaults
git-svn-id: https://svn.eduke32.com/eduke32@7969 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:16 +02:00
hendricks266
b4362aa6a9 Implement controller defaults
git-svn-id: https://svn.eduke32.com/eduke32@7968 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:14 +02:00
hendricks266
5c96fcb334 Add Third Person View gamefunc
git-svn-id: https://svn.eduke32.com/eduke32@7967 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:12 +02:00
hendricks266
3bfed33608 Add voxels option to menu, if at least one has been defined
git-svn-id: https://svn.eduke32.com/eduke32@7961 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/engine.cpp
2019-09-20 16:04:57 +02:00
hendricks266
0aea2e92c6 Menus: Move auto aim option to Control Setup
git-svn-id: https://svn.eduke32.com/eduke32@7959 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:04:41 +02:00
hendricks266
5cc9d1e440 Fix binding joystick digital axes in the menu
git-svn-id: https://svn.eduke32.com/eduke32@7957 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:47 +02:00
hendricks266
56998c4840 Report 16-bit analog axis precision to the game instead of arbitrarily truncating it to ~14.3 bits.
git-svn-id: https://svn.eduke32.com/eduke32@7956 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:45 +02:00
terminx
44d5371ad3 Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater
git-svn-id: https://svn.eduke32.com/eduke32@7955 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:43 +02:00
terminx
620f0da65b Another attempt at improving/fixing the fps limiter
git-svn-id: https://svn.eduke32.com/eduke32@7954 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:41 +02:00
terminx
755de405c2 Add automapping var to Gv_RefreshPointers()
git-svn-id: https://svn.eduke32.com/eduke32@7953 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:39 +02:00
terminx
99a3c3393a Better behaved falling actors
git-svn-id: https://svn.eduke32.com/eduke32@7952 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:36 +02:00
terminx
49edf5f542 Change actor/player context of EVENT_SCREEN
git-svn-id: https://svn.eduke32.com/eduke32@7951 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:35 +02:00
terminx
d404f010c9 Fix some undefined behavior
git-svn-id: https://svn.eduke32.com/eduke32@7950 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:33 +02:00
terminx
0ffc89fbb7 Remove dead declaration
git-svn-id: https://svn.eduke32.com/eduke32@7948 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:28 +02:00
hendricks266
c40a4b26ff Fix how analog axis values are used by the game code, part 2: aiming.
Mouse movement is no longer funneled through analog axis handling.

git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
hendricks266
f1e67616a9 Fix how analog axis values are used by the game code, part 1: movement.
Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.

git-svn-id: https://svn.eduke32.com/eduke32@7946 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:24 +02:00
hendricks266
7338988b5e Fix mouse and joystick menu slider scales
git-svn-id: https://svn.eduke32.com/eduke32@7945 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:21 +02:00
hendricks266
618203489f Blank out old-style joystick defaults because they're irrelevant in 2019.
git-svn-id: https://svn.eduke32.com/eduke32@7944 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:19 +02:00
hendricks266
87c31bbdf5 Fix bugs with unbound mouse and joystick controls not saving properly.
git-svn-id: https://svn.eduke32.com/eduke32@7943 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:17 +02:00
hendricks266
47d8541cf3 Enable joysticks by default because better that than figuring out how to parse settings.cfg multiple times without breaking something.
git-svn-id: https://svn.eduke32.com/eduke32@7942 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:15 +02:00
pogokeen
5c11fc8889 sounds.cpp: fix infinite loop caused by removal of "else" in r7939
git-svn-id: https://svn.eduke32.com/eduke32@7941 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:12 +02:00
terminx
9ee310ce71 Fix sound issue
git-svn-id: https://svn.eduke32.com/eduke32@7940 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:10 +02:00
terminx
ef7f4f8a60 Oops
git-svn-id: https://svn.eduke32.com/eduke32@7939 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:08 +02:00
hendricks266
e7723efcf4 Fix skipping to the end of def blocks
git-svn-id: https://svn.eduke32.com/eduke32@7938 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:06 +02:00
terminx
36366c0c98 M-M-M-MUTEX MADNESS
git-svn-id: https://svn.eduke32.com/eduke32@7937 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:04 +02:00
terminx
6fddd30eaa Remove lockclock from mapstates
git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:02 +02:00
terminx
564a68f1a7 Improve frame limiter logic
git-svn-id: https://svn.eduke32.com/eduke32@7935 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:00 +02:00
terminx
0a5cdea62a Run savegame events as myconnectindex instead of screenpeek
This doesn't really matter right now, but it's wrong.

git-svn-id: https://svn.eduke32.com/eduke32@7934 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:58 +02:00
terminx
3b98ba6561 Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove
The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.

git-svn-id: https://svn.eduke32.com/eduke32@7932 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:53 +02:00
hendricks266
67b7d2408b newgamechoices
git-svn-id: https://svn.eduke32.com/eduke32@7930 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/defs.cpp
2019-09-20 16:02:49 +02:00
terminx
1413c7fd5c Tiny error message cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7925 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:20 +02:00
hendricks266
ca8f8c0dbd save name in exts
git-svn-id: https://svn.eduke32.com/eduke32@7924 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:18 +02:00
hendricks266
03b63470b9 Add fallthrough__ in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
terminx
32cd1ae4dd Tweak the fatal engine initialization error and game already running dialog boxes a bit
git-svn-id: https://svn.eduke32.com/eduke32@7921 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 16:01:11 +02:00
terminx
b7f349cd92 Sound cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7915 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/sounds.h
2019-09-20 15:47:13 +02:00
terminx
48f9edf743 New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00