Christoph Oelckers
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ea6c74d0e6
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- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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2020-07-15 19:48:04 +02:00 |
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alexey.lysiuk
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df2b3b6b17
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- made mouse scaling in Cocoa backend match other platforms
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2020-07-07 11:37:23 +03:00 |
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Mitchell Richters
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25c5b76f91
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- make SDL mouse scaling match that of Windows for consistency.
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2020-07-04 18:25:13 +02:00 |
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Christoph Oelckers
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5effc95ae1
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- updated startup dialog and fixed multisampling not active in the 3D scene.
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2020-06-14 20:59:26 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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ee98db589f
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- fixed the Exhumed startup to do proper fading of the publisher logos, which PCExhumed only implemented for the software renderer.
Made it faster than PCExhumed, though
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2020-06-12 23:06:11 +02:00 |
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Christoph Oelckers
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d7225c1965
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
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Christoph Oelckers
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1b12c08c66
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- backend sync
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2020-06-02 11:48:48 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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ebe936f03f
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
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