Commit graph

296 commits

Author SHA1 Message Date
terminx
bf2047bc0f Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing
git-svn-id: https://svn.eduke32.com/eduke32@6533 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-02 08:44:53 +00:00
hendricks266
c5ebf96217 Remix screencapture_begin into OutputFileCounter.
git-svn-id: https://svn.eduke32.com/eduke32@6532 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:19 +00:00
hendricks266
f9a90e6f33 Add anticipatory fields to ud; bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@6531 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:15 +00:00
hendricks266
d722b998ed Make sure I_EnterText never writes a null terminator out of bounds.
git-svn-id: https://svn.eduke32.com/eduke32@6530 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:12 +00:00
hendricks266
4313460da7 Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.
This bumps SV_MINOR_VER.

git-svn-id: https://svn.eduke32.com/eduke32@6529 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:09 +00:00
hendricks266
f808648079 Cleanups to handling of old save versions
git-svn-id: https://svn.eduke32.com/eduke32@6528 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 06:19:04 +00:00
terminx
ee0524bc23 Revise previous commit
git-svn-id: https://svn.eduke32.com/eduke32@6527 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 02:07:34 +00:00
terminx
933161fc2d Fix issue with non-actor sprites not being deleted at size 0
git-svn-id: https://svn.eduke32.com/eduke32@6526 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-01 01:49:00 +00:00
hendricks266
5de5dc9fcd Menus: Change "Size:" entries in HUD Setup to "Scale:" and indent them.
git-svn-id: https://svn.eduke32.com/eduke32@6522 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:57 +00:00
hendricks266
6164e3dae8 Revise view background / border drawing code.
New event "EVENT_UPDATESCREENAREA"

Use this event to change the size of the game view, similar to when you press + or -.

New event "EVENT_DISPLAYBORDER"

Set RETURN to change the background tile of the game view, set -1 to disable the background and border.

New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2"

Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6518 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:44 +00:00
hendricks266
1c107bd877 CON: Add EVENT_RECOGSOUND.
Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6517 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:40 +00:00
hendricks266
102a720402 CON: Add EVENT_OPENMENUSOUND.
Set RETURN to the sound played when the menu is opened. -1 to cancel.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6516 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:37 +00:00
hendricks266
c9981e76af CON: Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.
EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen.
EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6512 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:23 +00:00
hendricks266
50f7f6cda4 Pause the game when playing IVF files with startcutscene.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6511 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:20 +00:00
hendricks266
a72295f7f1 Fix flickering in IVF files.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6510 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:17 +00:00
hendricks266
74908b1def CON: Add screenpal command.
screenpal <r> <g> <b> <a>

Similar to palfrom, but works on screen events. Values range from 0 to 255.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6509 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:14 +00:00
hendricks266
f6678b336a CON: Add command "startscreen" and corresponding EVENT_SCREEN.
Use startscreen to take control away from the game and display content with rotatesprite.

RETURN is set to 1 when any key is pressed, and if it is nonzero when the event ends, the screen ends and the game resumes.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6508 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:11 +00:00
hendricks266
dbd8b72d10 CON: Add EVENT_SKIPCUTSCENE.
Used with startcutscene. RETURN is set to 1 when any key is pressed, and is used to control when a cutscene ends.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6507 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:07 +00:00
hendricks266
1377afe414 CON: Add EVENT_PRECUTSCENE.
Used with startcutscene. RETURN sets the frame of an ANM before it is rendered.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6506 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:04 +00:00
hendricks266
a89ad84f4d CON: Run EVENT_CUTSCENE during IVFs as well.
Changing the frame of an IVF file is unsupported, so its only purpose is to play sounds.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6505 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:29:01 +00:00
hendricks266
38df0b7e82 CON: Add "actorsound" command.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6504 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:58 +00:00
hendricks266
bad61e3934 Replace arbitrary MAXGAMEEVENTS macro with the properly generated MAXEVENTS.
git-svn-id: https://svn.eduke32.com/eduke32@6503 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-29 07:28:54 +00:00
terminx
67e3166fb3 Add palette emulation menu options to control r_usetileshades and r_pr_artmapping
git-svn-id: https://svn.eduke32.com/eduke32@6502 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:43 +00:00
terminx
5df760b347 Small change to G_FPSLimit()
git-svn-id: https://svn.eduke32.com/eduke32@6501 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:38 +00:00
terminx
63d3f70258 Minor hard-coded Duke sprite cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6500 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:33 +00:00
terminx
15b223840b Useless removal of a couple of redundant blocks of code
git-svn-id: https://svn.eduke32.com/eduke32@6499 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:28 +00:00
terminx
fe9c6d25f4 Move autoexec.cfg execution to directly after settings.cfg execution
git-svn-id: https://svn.eduke32.com/eduke32@6498 1a8010ca-5511-0410-912e-c29ae57300e0
2017-11-22 05:23:23 +00:00
terminx
7bdd0e1361 Crash fix
git-svn-id: https://svn.eduke32.com/eduke32@6493 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:39 +00:00
terminx
c52e003e2a Fix issue with arrays, saved map states, and savegames
git-svn-id: https://svn.eduke32.com/eduke32@6492 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-31 02:09:25 +00:00
hendricks266
e979aa1ff4 Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.
git-svn-id: https://svn.eduke32.com/eduke32@6489 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-30 03:48:28 +00:00
terminx
3b9587cfa2 Fix issue with savemapstate/loadmapstate and gamearrays
git-svn-id: https://svn.eduke32.com/eduke32@6487 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 21:17:47 +00:00
hendricks266
d6682d58d3 Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
Fixes printing of incorrect keywords, reported by Trooper Dan.

git-svn-id: https://svn.eduke32.com/eduke32@6485 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:34 +00:00
hendricks266
b3455b7b4d Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().
git-svn-id: https://svn.eduke32.com/eduke32@6484 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:30 +00:00
hendricks266
aea57fde17 Fix infinite loop when requesting to open an invalid map from the command line.
git-svn-id: https://svn.eduke32.com/eduke32@6483 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-16 03:32:26 +00:00
hendricks266
ddd94d7b92 Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.
While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all.

TODO: Add a cvar for toggling the fragbar and turn it off by default.

git-svn-id: https://svn.eduke32.com/eduke32@6482 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:21 +00:00
hendricks266
6aaddf3fa2 Enumify the definition of g_gametypeFlags.
git-svn-id: https://svn.eduke32.com/eduke32@6481 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:18 +00:00
hendricks266
04d1f0eb29 Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
Reported by RunningDuke.

git-svn-id: https://svn.eduke32.com/eduke32@6480 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:15 +00:00
hendricks266
17c4d27298 if (A ? 1 : B) --> if (A || B)
git-svn-id: https://svn.eduke32.com/eduke32@6479 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:12 +00:00
hendricks266
486791b3ee Add the Platoon Leader expansion for WWII GI to the GRP list.
git-svn-id: https://svn.eduke32.com/eduke32@6477 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:06 +00:00
hendricks266
1a256f2509 Duke: Scan for *.dat in addition to .grp, .zip, .ssi, etc.
git-svn-id: https://svn.eduke32.com/eduke32@6476 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-15 23:10:03 +00:00
hendricks266
95d93f770e Eliminate the force-disabling of glprojectionhacks during showview.
Please notify me if this change negatively affects your code.

git-svn-id: https://svn.eduke32.com/eduke32@6473 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:37:17 +00:00
hendricks266
32d3ca1591 Some more standalone stuff.
git-svn-id: https://svn.eduke32.com/eduke32@6467 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:58 +00:00
hendricks266
60fcb6527c Menus: If you open the Help menu with the F1 key, make Help the selected item on the main menu, if applicable.
git-svn-id: https://svn.eduke32.com/eduke32@6466 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:55 +00:00
hendricks266
ae81b6dce7 Menus: Factor out code into Menu_AboutToStartDisplaying and Menu_ChangingTo.
git-svn-id: https://svn.eduke32.com/eduke32@6465 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:52 +00:00
hendricks266
e971005153 Menus: Use SMALLFNTCURSOR for a text caret in the absence of a SPINNINGNUKEICON tile.
git-svn-id: https://svn.eduke32.com/eduke32@6464 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:48 +00:00
hendricks266
0ed359244e Menus: Factor out SPINNINGNUKEICON drawing
git-svn-id: https://svn.eduke32.com/eduke32@6463 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:45 +00:00
hendricks266
7e914f838a Avoid an unused variable warning with EDUKE32_STANDALONE.
git-svn-id: https://svn.eduke32.com/eduke32@6462 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-09 07:36:40 +00:00
terminx
ff8d608caf Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette
git-svn-id: https://svn.eduke32.com/eduke32@6461 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-08 22:15:51 +00:00
terminx
938d444b35 This should fix the scrambled log output when the game crashes while executing a CON script somewhere
git-svn-id: https://svn.eduke32.com/eduke32@6460 1a8010ca-5511-0410-912e-c29ae57300e0
2017-10-04 22:30:53 +00:00
hendricks266
5967749a10 Menus: Don't play EXITMENUSOUND when trying to close a root menu outside of an active game.
git-svn-id: https://svn.eduke32.com/eduke32@6459 1a8010ca-5511-0410-912e-c29ae57300e0
2017-09-27 05:22:35 +00:00