Christoph Oelckers
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8bd5f12b42
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- matching sound backend code with GZDoom.
# Conflicts:
# source/core/sound/s_soundinternal.h
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2020-05-23 12:59:11 +02:00 |
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Christoph Oelckers
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6a8efb7520
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- update of music code, in particular separating the engine-specific lookup from the backend.
# Conflicts:
# source/core/music/music.cpp
# Conflicts:
# source/build/src/palette.cpp
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2020-05-23 12:37:47 +02:00 |
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Christoph Oelckers
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6f9ee4b60f
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- store palettes in the palette container.
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2020-05-23 12:31:05 +02:00 |
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Mitchell Richters
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22a940c922
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- don't make assumptions about refreshfreq when calculating smoothratio.
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2020-04-16 00:01:51 +02:00 |
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Christoph Oelckers
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f74ba52990
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- compile fixes.
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2020-04-12 05:40:16 +02:00 |
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Christoph Oelckers
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f1040fa699
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- match with GZDoom's console code, move to 'common'.
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2020-04-12 08:30:42 +02:00 |
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Christoph Oelckers
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57cb22f135
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- console code matching with GZDoom
Refactored the buttons to be definable locally per game for easier handling of differing input.
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2020-04-12 08:30:41 +02:00 |
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Christoph Oelckers
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14cdfa3f3c
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- more file matching.
- moved c_con to Duke subproject because it's the only one using this stuff.
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2020-04-12 08:30:41 +02:00 |
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Christoph Oelckers
|
8e87674d4c
|
- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
|
5584c726ba
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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Christoph Oelckers
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797640c494
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- use ZDoom's memory allocation wrapper instead of EDuke's.
This simply plays nicer with the compiler's diagnostics.
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2020-04-12 08:30:38 +02:00 |
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Christoph Oelckers
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66ecb05eb8
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- use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
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2020-04-12 08:30:38 +02:00 |
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Christoph Oelckers
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6ef93ba514
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
|
e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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