Christoph Oelckers
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78e7b2dd8c
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- getting rid of std::filesystem, part one.
Since it's not usable on macOS it needs to go.
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2020-01-03 14:19:52 +01:00 |
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Christoph Oelckers
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58d0585eaa
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- replaced EDuke's game selector with GZDoom's.
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2019-12-24 15:28:00 +01:00 |
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hendricks266
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53e2a8297d
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Fix STARTUP_WINDOW=0 on modern macOS
git-svn-id: https://svn.eduke32.com/eduke32@8351 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
# source/build/src/startosx.editor.mm
# source/platform/macos/osxbits.h
# source/platform/macos/startosx.game.mm
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2019-12-03 17:34:36 +01:00 |
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Christoph Oelckers
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a4483f131d
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
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Christoph Oelckers
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57f879fa8b
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- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
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2019-10-31 23:25:21 +01:00 |
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Christoph Oelckers
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bc8578e153
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- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
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2019-10-21 21:36:05 +02:00 |
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Christoph Oelckers
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18b1ca287e
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- moved the platform specific files out of the Build folder, mainly to get them out of the way.
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2019-09-25 22:43:06 +02:00 |
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