helixhorned
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4a00423c89
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Add some #includes to gameexec.h and sector.h so that they can be included directly
git-svn-id: https://svn.eduke32.com/eduke32@2328 1a8010ca-5511-0410-912e-c29ae57300e0
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2012-02-09 22:44:45 +00:00 |
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helixhorned
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60fa7d9f00
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Remove a few unused variables from global.[ch], update build date string.
git-svn-id: https://svn.eduke32.com/eduke32@2196 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-12-25 15:30:50 +00:00 |
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helixhorned
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03000a52b9
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CON parser cleanup: make labelcode save offsets to CON code instead of
pointers and make it into an int32_t*.
git-svn-id: https://svn.eduke32.com/eduke32@2152 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-12-04 21:20:17 +00:00 |
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terminx
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1fdafcdad6
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Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-04-07 01:16:29 +00:00 |
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terminx
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8c47f34c7c
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Use svn revision numbers in synthesis build strings
git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-03-04 09:29:03 +00:00 |
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terminx
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a7eb0418d1
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Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-02 08:13:51 +00:00 |
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