hendricks266
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c102a6620a
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Fix problems with handling of the default crosshair color.
git-svn-id: https://svn.eduke32.com/eduke32@5950 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-12-26 06:01:24 +00:00 |
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hendricks266
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1c18f9d4de
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Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5944 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-11-29 07:56:18 +00:00 |
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terminx
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54b22b182a
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Rename menu functions to what I consider to be more sane names. No other changes.
git-svn-id: https://svn.eduke32.com/eduke32@5923 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-11-01 01:35:32 +00:00 |
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hendricks266
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6780fecfdc
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Duke: Don't unpause sounds when exiting the menu back to a Game Paused state.
git-svn-id: https://svn.eduke32.com/eduke32@5880 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-10-03 02:43:57 +00:00 |
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terminx
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f5363194ff
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Fix detection of menu sounds in EVENT_SOUND
git-svn-id: https://svn.eduke32.com/eduke32@5875 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-09-18 03:54:45 +00:00 |
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terminx
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d7d6623364
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More readability cleanup. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5835 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:42:01 +00:00 |
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terminx
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4575148c02
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Use size_t or ssize_t in for loops where possible
git-svn-id: https://svn.eduke32.com/eduke32@5829 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:41:21 +00:00 |
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terminx
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52f678a743
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Massive readability cleanup of game code part 1. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5825 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-08-27 01:40:35 +00:00 |
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terminx
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03daded192
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Vectorize a few more things.
git-svn-id: https://svn.eduke32.com/eduke32@5800 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-06-21 00:34:18 +00:00 |
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terminx
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5800cd588c
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tsectortype -> usectortype
twalltype -> uwalltype
tspritetype -> uspritetype
No other changes.
git-svn-id: https://svn.eduke32.com/eduke32@5796 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-06-21 00:33:58 +00:00 |
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terminx
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0562de125f
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More changes similar to the previous commit
git-svn-id: https://svn.eduke32.com/eduke32@5795 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-06-21 00:33:45 +00:00 |
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hendricks266
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9db5f7e44f
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Ensure that game backgrounds that sometimes get drawn with orientation&64 always get drawn with orientation&64 to avoid wasting RAM.
git-svn-id: https://svn.eduke32.com/eduke32@5708 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-05-04 00:24:55 +00:00 |
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terminx
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76d318ab1b
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Minor change of scope of a couple variables. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5668 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-03-14 00:07:58 +00:00 |
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terminx
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101940d727
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Make PLUTOPAKSPRITE glow on the startup screen like it glows in the menu, because the startup screen is displayed until input is received on mobile.
git-svn-id: https://svn.eduke32.com/eduke32@5654 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-03-14 00:07:01 +00:00 |
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hendricks266
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db535acbf8
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More of r5556.
git-svn-id: https://svn.eduke32.com/eduke32@5635 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-02-29 06:33:55 +00:00 |
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terminx
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66e6bbff0d
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Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
git-svn-id: https://svn.eduke32.com/eduke32@5621 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-02-13 21:06:12 +00:00 |
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terminx
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463b90bcd3
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Android build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5620 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-02-13 21:06:06 +00:00 |
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terminx
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dbbc7b1e13
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Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c
git-svn-id: https://svn.eduke32.com/eduke32@5618 1a8010ca-5511-0410-912e-c29ae57300e0
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2016-02-13 21:05:57 +00:00 |
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