mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Duke: Don't unpause sounds when exiting the menu back to a Game Paused state.
git-svn-id: https://svn.eduke32.com/eduke32@5880 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
f046d6bef4
commit
6780fecfdc
1 changed files with 2 additions and 1 deletions
|
@ -1094,7 +1094,8 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
I_EscapeTriggerClear();
|
||||
S_PlaySound(EXITMENUSOUND);
|
||||
M_ChangeMenu(MENU_CLOSE);
|
||||
S_PauseSounds(0);
|
||||
if (!ud.pause_on)
|
||||
S_PauseSounds(0);
|
||||
}
|
||||
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
|
||||
g_player[myconnectindex].ps->newowner == -1 &&
|
||||
|
|
Loading…
Reference in a new issue