helixhorned
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24e4d93226
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Rewrite EDuke32's -d<demofile> option parsing code. Writing into argv[i]
isn't very wise. Also resize firstdemofile[] to BMAX_PATH bytes.
git-svn-id: https://svn.eduke32.com/eduke32@2199 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-12-25 15:31:46 +00:00 |
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helixhorned
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be84374899
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Remove written-out savegame.c function declarations from demo.c and include
savegame.h instead.
git-svn-id: https://svn.eduke32.com/eduke32@2198 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-12-25 15:31:30 +00:00 |
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terminx
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3eb9d8fb5c
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Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346
git-svn-id: https://svn.eduke32.com/eduke32@1840 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-03-11 21:28:04 +00:00 |
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terminx
|
043bb208b3
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Multiplayer improvements
git-svn-id: https://svn.eduke32.com/eduke32@1802 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-02-25 21:50:19 +00:00 |
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plagman
|
4a2fd12f4b
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Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
git-svn-id: https://svn.eduke32.com/eduke32@1772 1a8010ca-5511-0410-912e-c29ae57300e0
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2011-01-17 03:49:34 +00:00 |
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terminx
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c825727234
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Damnit
git-svn-id: https://svn.eduke32.com/eduke32@1678 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-02 08:19:28 +00:00 |
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terminx
|
a7eb0418d1
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Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-02 08:13:51 +00:00 |
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