Christoph Oelckers
39c154dc15
- fixed compile errors
2020-10-21 16:31:17 +02:00
Christoph Oelckers
27bbee6750
- gitignore update for macOS
2020-07-23 17:02:45 +02:00
Christoph Oelckers
57cb22f135
- console code matching with GZDoom
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Refactored the buttons to be definable locally per game for easier handling of differing input.
2020-04-12 08:30:41 +02:00
Magnus Norddahl
04504a4901
Add build folder to .gitignore
2019-11-13 22:55:15 +01:00
Christoph Oelckers
6d7458fe42
- fixed bad endif() placing in CMake projects
2019-10-17 08:44:01 +02:00
Christoph Oelckers
1a5e64329f
- added stripped down versions of GZDoom's texture classes
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We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
2019-10-05 19:38:25 +02:00
CommonLoon102
3aa0ce5c3a
Maphack support ( #186 )
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# Conflicts:
# .gitignore
2019-09-23 01:30:04 +02:00
Christoph Oelckers
2cbe211e7c
- transitioned project to CMake and deleted most of the old build system.
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The EDuke32 and RedNukem frontends are working, Blood isn't yet.
Notes:
many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
CommonLoon102
160c93f0ab
Multiplayer suicide message was empty string ( #170 )
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# Conflicts:
# .gitignore
2019-09-21 11:44:59 +02:00
CommonLoon102
e8337c783e
Don't change item selection with mouse while scanning for new key bind ( #159 )
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# Conflicts:
# .gitignore
2019-09-21 10:53:17 +02:00
CommonLoon102
44bcd26fab
fix endgame credits listing ( #140 )
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# Conflicts:
# .gitignore
2019-09-21 10:46:12 +02:00
pogokeen
12ce6a78fe
Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
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Additionally, remove the no longer necessary shader generated headers folder from .gitignore
git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
# source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00
pogokeen
f6993940e5
Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.
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Additionally, git ignore the shader's generated headers folder.
git-svn-id: https://svn.eduke32.com/eduke32@7782 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
# source/build/src/polymost.cpp
2019-09-20 14:57:42 +02:00
hendricks266
ff204ff034
Fix macOS -Wdeprecated-declarations warnings
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git-svn-id: https://svn.eduke32.com/eduke32@7688 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
2019-09-20 10:15:10 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00
terminx
a2282def5b
Add *.grp, *.rts, *.art, and the current names for the texture cache files to .gitignore
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git-svn-id: https://svn.eduke32.com/eduke32@7607 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:52:33 +02:00
hendricks266
9444fecf1e
Add perl.exe.stackdump to .gitignore.
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git-svn-id: https://svn.eduke32.com/eduke32@6146 1a8010ca-5511-0410-912e-c29ae57300e0
2017-06-09 06:38:33 +00:00
hendricks266
12ef7e9f8d
Some tweaks to the cleanup.
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git-svn-id: https://svn.eduke32.com/eduke32@6058 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-03 21:59:45 +00:00
hendricks266
57aeeaceec
I hoped ./ prefixes would work in a ignore on Windows.
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git-svn-id: https://svn.eduke32.com/eduke32@6057 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:34:01 +00:00
hendricks266
417b047cf3
Bring the previous commit into effect.
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git-svn-id: https://svn.eduke32.com/eduke32@6056 1a8010ca-5511-0410-912e-c29ae57300e0
2017-02-01 10:20:54 +00:00
hendricks266
a9da9832af
Update ignore rules.
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git-svn-id: https://svn.eduke32.com/eduke32@5756 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-23 04:54:13 +00:00
hendricks266
b8bad00a95
Improvements to the MSVC project.
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git-svn-id: https://svn.eduke32.com/eduke32@5328 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-15 21:27:43 +00:00
hendricks266
f4ab5ec448
Update .gitignore.
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git-svn-id: https://svn.eduke32.com/eduke32@5252 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:46:19 +00:00
hendricks266
894407e58b
Apple: Update Xcode project and build system. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
hendricks266
8771614f87
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-19 00:44:23 +00:00
hendricks266
4f67f8f969
KenBuild.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
hendricks266
4e5788a32d
Delete empty folders and update ignore properties.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4554 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:58:03 +00:00
terminx
fb5d920408
Remove polymer-perf related lines from .gitignore
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git-svn-id: https://svn.eduke32.com/eduke32@3055 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-05 22:37:26 +00:00
hendricks266
299f7b5378
Add .gitignore generated from git svn show-ignore
.
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git-svn-id: https://svn.eduke32.com/eduke32@2682 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:23:12 +00:00