Christoph Oelckers
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43033e830a
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- Blood now also starts the first level without leaks.
I had to refactor the LoadSave data to allow automatic takedown, the linked list was not the most convenient thing - an array is better.
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2019-12-24 19:47:34 +01:00 |
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Christoph Oelckers
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dab7c43f7c
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- fixed all compiler errors.
It mostly works again, but still has a few glitches.
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2019-10-18 19:06:57 +02:00 |
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Christoph Oelckers
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bb67a1ba38
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- some reworking of the texture code to make integration of Build tiles easier.
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2019-10-12 08:54:06 +02:00 |
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Christoph Oelckers
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fdbb27a796
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- added back the paletted texture readers.
... after finding out what an inefficient and poorly working method the Build backend uses for downconverting true color textures.
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2019-10-11 19:21:36 +02:00 |
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Christoph Oelckers
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1a5e64329f
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- added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
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2019-10-05 19:38:25 +02:00 |
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