Christoph Oelckers
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556eb44690
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- moved gl_load to 'common'.
# Conflicts:
# source/CMakeLists.txt
# source/common/rendering/gl_load/gl_interface.cpp
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2020-05-24 16:44:13 +02:00 |
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Christoph Oelckers
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d6786cf0eb
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- final cleanup of picanm code.
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2020-05-24 13:53:27 +02:00 |
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Christoph Oelckers
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da26d1cec4
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- more trivial adjustments.
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2020-05-24 00:38:10 +02:00 |
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Christoph Oelckers
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00e7b2fa25
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- simple stuff from the texture manager inclusion commit.
To get this out of the way first...
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2020-05-24 00:27:24 +02:00 |
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Christoph Oelckers
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f929419a0a
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- refactoring of the lookup tables.
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2020-05-23 22:43:04 +02:00 |
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Christoph Oelckers
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4d44682603
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- integrated ZScript backend
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2020-05-23 22:43:03 +02:00 |
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Christoph Oelckers
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b971bc2717
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- avoid using global palette settings when drawing 2D content with a custom palette.
Instead pass the palette info with the render call to avoid stale global state.
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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d0406e27b6
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- all base palette data has been transitioned to GPalette.
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2020-05-23 12:31:05 +02:00 |
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Christoph Oelckers
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d46ea7481f
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- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
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2020-04-12 08:30:43 +02:00 |
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Christoph Oelckers
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f1040fa699
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- match with GZDoom's console code, move to 'common'.
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2020-04-12 08:30:42 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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2a9813eb5c
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- code matching with GZDoom.
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2020-04-12 08:30:38 +02:00 |
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Christoph Oelckers
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6ef93ba514
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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