raze-gles/source/core/rendering
Christoph Oelckers 00e7b2fa25 - simple stuff from the texture manager inclusion commit.
To get this out of the way first...
2020-05-24 00:27:24 +02:00
..
gl - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
gl_load - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
hwrenderer - simple stuff from the texture manager inclusion commit. 2020-05-24 00:27:24 +02:00
i_video.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
r_videoscale.cpp - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
r_videoscale.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
v_framebuffer.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
v_video.cpp - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
v_video.h - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00