sirlemonhead
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c365a79f81
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Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless.
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2019-11-22 00:12:55 +01:00 |
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sirlemonhead
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1dda8027ab
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Fix Sector effect Lotag 24 not working. Fixes issue #5
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2019-11-21 23:19:35 +01:00 |
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sirlemonhead
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0f383cbe5c
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Revert "Fix Issue #5"
This reverts commit 800a900958ce66c7f16c2381e0612f4aaa0ff9af.
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2019-11-21 23:19:34 +01:00 |
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sirlemonhead
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14fc2a76cf
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Fix Issue #5
Was incorrectly passing floorz instead of ceilingz to BuildElevC()
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2019-11-21 23:19:32 +01:00 |
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sirlemonhead
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9d5a6ac807
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Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
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2019-11-21 23:10:12 +01:00 |
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nukeykt
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708483ca78
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wip
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2019-11-21 22:59:46 +01:00 |
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nukeykt
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e0858d501c
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Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
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nukeykt
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50349a6b3d
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
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nukeykt
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936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:52:46 +01:00 |
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