Mitchell Richters
fd149e50ee
- Remove early return from GrpScan()
that was allowing addons to come through even if they weren't valid.
...
* Raze configured to only search $PROGDIR with a single `worldtour.grp` file would attempt to autoload even if its dependency CRC wasn't present. Attempted to re-arrange function but had mixed results. Removing this early return is what worked under all test cases.
2021-08-24 20:56:28 +10:00
Mitchell Richters
4ac1376b9f
- Make naming of multiplayer episode exclusion stuff from d0e6a7ea29
more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean".
2021-07-19 12:24:47 +10:00
Mitchell Richters
d0e6a7ea29
- Allow CON-based games to have multiplayer episodes filtered from menu.
...
* Fixes #461 .
* Fixes #462 .
2021-07-16 20:55:29 +02:00
Mitchell Richters
3e30869aeb
- Remove some remains of Redneck Deer Huntin'.
2021-07-11 12:44:31 +10:00
Mitchell Richters
32283037ed
- Use isWW2GI()
in more places.
2021-07-11 12:42:33 +10:00
Mitchell Richters
6894be4ad1
- Use the new isSWALL()
wrapper everywhere.
2021-07-11 12:40:01 +10:00
Rachael Alexanderson
fd97da05b7
- allow UNC search paths on Windows
2021-05-26 10:47:36 -04:00
Brian Koropoff
bea0379830
Fix off-by-one error in group search
...
This could be hit when loading raze.pk3 from the build directory while
the file search path contains only one grp file
2021-05-23 08:51:32 +02:00
Brian Koropoff
9394ebe768
Resolve raze.pk3 via search paths
...
Linux installs typically don't have it next to the program binary
2021-05-23 08:51:32 +02:00
Christoph Oelckers
1168341d5a
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
Christoph Oelckers
8003ab6fa3
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
Christoph Oelckers
21aa5c9234
- added game flags for all supported add-ons.
2021-04-30 20:08:31 +02:00
Christoph Oelckers
9a58299bee
Merge branch 'master' into newrenderer2
2021-04-14 22:37:59 +02:00
Christoph Oelckers
6ad3ac8ef9
- added GameID field to GrpInfo.
...
This is for allowing new features easier referencing of the various records.
2021-04-13 18:08:55 +02:00
Christoph Oelckers
42d02834b1
Merge branch 'master' into newrenderer2
...
# Conflicts:
# source/build/include/build.h
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
# source/core/gamecontrol.cpp
# source/core/gamestruct.h
# source/games/blood/src/animatesprite.cpp
# source/games/blood/src/misc.h
# source/games/blood/src/view.cpp
# source/games/duke/src/render.cpp
# source/games/sw/src/draw.cpp
# source/games/sw/src/game.h
# source/games/sw/src/jsector.cpp
# source/glbackend/glbackend.cpp
2021-04-11 14:38:56 +02:00
Christoph Oelckers
db5fbe3bbb
- make the startup banner in the initial console window work.
2021-04-10 19:14:30 +02:00
Mitchell Richters
88695ef554
Merge branch 'master' into newrenderer2
2021-04-01 16:49:07 +11:00
Mitchell Richters
4321efa21c
- Re-arrange swaddons[]
const char array so that /gameroot
is picked up first following changes in f4b27bbd27
.
...
* Since f4b27bbd27
, `D:/Program Files (x86)/Steam/steamapps/common/Shadow Warrior Classic/gameroot/addons/Sw.grp` was being picked up instead of `D:/Program Files (x86)/Steam/steamapps/common/Shadow Warrior Classic/gameroot/SW.GRP`.
* Fixes #289 .
2021-04-01 12:25:57 +11:00
Christoph Oelckers
b7e8815133
- some further lightening of compat.h.
2021-03-24 21:13:36 +01:00
Christoph Oelckers
f4b27bbd27
- sort the game selection list by definition order in grpinfo.txt.
...
This is to have consistent ordering, independent of where the files are found.
Game order is: Duke, Blood, Shadow Warrior, Redneck Rampage, Nam, WW2GI, Exhumed, all the official mission packs are grouped below the game they belong to.
2021-03-12 23:45:03 +01:00
Mitchell Richters
25eaeff0db
- Wrap all g_gameType & GAMEFLAG_BLOOD
checks into isBlood()
inline.
2021-01-02 14:46:58 +11:00
Mitchell Richters
d7c4e5e59f
- searchpaths.cpp: Add registry detection for Powerslave/Exhumed from GOG.
...
* Fixes #191 .
2020-11-22 22:23:01 +11:00
Mitchell Richters
a00da23654
- searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well.
...
* Cryptic Passage for Blood has no CRC and therefore was failing this catch.
* Fixes #130
2020-10-19 20:46:22 +11:00
Mitchell Richters
ce269808dc
- Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'".
2020-09-25 18:06:06 +10:00
Christoph Oelckers
298949ceb8
- more compat.h cleanup
...
Its elimination is getting closer. :)
2020-09-08 18:48:18 +02:00
Christoph Oelckers
ec1c42b04a
- got rid of common.h
...
All still relevant content was moved to places closer to its use.
2020-09-08 18:39:47 +02:00
Christoph Oelckers
8114309e89
- compat.h cleanup.
...
* use static_assert directly. Raze is C++17, no need for that macro shit.
* removed CONSTEXPR - I seriously fail to see the use here, many of the functions marked as CONSTEXPR cannot possibly even be constant evaluated so the declaration makes no sense. Removed most of these and replaced the valid ones with the official constexpr keyword.
* got rid of EDUKE_PREDICT_FALSE - this makes zero sense in script parsing code, at best it will save a few microseconds. Clean code wins.
* replaced Blrintf with xs_CRoundToInt. Shitty name is shitty name, even if derived from POSIX.
* replaced Bstr*casecmp with str*icmp. As these get defined in the CMake project based on actual compiler checks they are preferable here.
* removed lots of other stuff that is not needed with a minimum compiler requirement of C++17.
2020-09-04 21:24:48 +02:00
Christoph Oelckers
b8258da997
- cleaning out some trash from compat.h.
...
The header from hell...
2020-08-30 23:34:40 +02:00
Christoph Oelckers
3e8ff96e6b
- added workaround for DukeDC's ending cutscene which was abusing undefined behavior in the original code.
2020-08-05 22:57:45 +02:00
Christoph Oelckers
a9f152c1fe
- added JFDuke's label type checker and did some cleanup on the CON init code.
...
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
2020-07-15 12:34:42 +02:00
Christoph Oelckers
1bb7da173a
- removed a few more dependencies on Build includes.
2020-06-20 18:17:49 +02:00
Christoph Oelckers
ebe936f03f
- moved platform backend code to 'common'.
2020-05-26 00:09:27 +02:00
Mitchell Richters
587a5d5d9a
- fix loading of CRC cache if file does not exist.
2020-04-16 00:01:13 +02:00
Christoph Oelckers
5584c726ba
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
Christoph Oelckers
f671eb622f
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
Christoph Oelckers
6ef93ba514
- match cmdlib.cpp/.h with GZDoom.
2020-04-12 08:30:36 +02:00
Christoph Oelckers
e2f5e8fe34
- renamed 'common' to 'core'.
...
We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00