plagman
|
b60ee26a25
|
Moved sprite flipping in the material code and implemented polymost texture scaling.
git-svn-id: https://svn.eduke32.com/eduke32@1164 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-26 17:24:08 +00:00 |
|
plagman
|
e884cef8df
|
Factor the material code that's all over the place.
git-svn-id: https://svn.eduke32.com/eduke32@1163 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-26 14:22:07 +00:00 |
|
plagman
|
b8c7125222
|
Diffuse map bit and _prprograminfo for storing possible uniform and attributes locations.
git-svn-id: https://svn.eduke32.com/eduke32@1162 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-26 08:37:14 +00:00 |
|
plagman
|
0f385d3021
|
Material/program validation and diffuse modulation bit.
git-svn-id: https://svn.eduke32.com/eduke32@1154 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-25 11:32:49 +00:00 |
|
plagman
|
bd98e3676b
|
In a material world...
git-svn-id: https://svn.eduke32.com/eduke32@1153 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-25 10:42:22 +00:00 |
|
plagman
|
08923413f2
|
Polymer GPU program management stuff.
git-svn-id: https://svn.eduke32.com/eduke32@1152 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-11-25 09:07:38 +00:00 |
|
terminx
|
d9867cfaaf
|
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
|
2008-10-20 03:09:19 +00:00 |
|