Christoph Oelckers
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98557947da
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- gameclock must also be set before calling gi->Render.
This runs at the display's frame rate so the timer value from the Ticker call is not precise enough to do all the work.
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2020-08-30 22:52:20 +02:00 |
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Mitchell Richters
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5daaa1fc06
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- fix issues with cl_syncinput 0 .
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2020-08-31 05:24:29 +10:00 |
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Christoph Oelckers
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765f211e05
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- things are mostly working again.
Rendering produces an image again, input gets properly processed, but unsynchronised mouse input isn't properly applied yet.
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2020-08-30 19:59:46 +02:00 |
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Christoph Oelckers
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ffe5b114f3
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- the engine starts on the new main loop and is capable of running the intros and the menu, but not the game yet.
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2020-08-30 12:49:21 +02:00 |
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Christoph Oelckers
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d59284c96b
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- transitioned Duke to the new main loop.
Everything compiles, but hasn't been tested. Doing a safety commit first.
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2020-08-30 12:02:32 +02:00 |
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Christoph Oelckers
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0c455acaa2
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- more work to switch over to the new loop.
Mainly separation of ticker and render calls
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2020-08-30 10:42:44 +02:00 |
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Christoph Oelckers
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367b4ce051
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- this should be all we need from GZDoom to hook up the main loop.
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2020-08-30 09:32:34 +02:00 |
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Christoph Oelckers
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34510ae9b3
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- added ticker stub to the game interface.
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2020-08-30 08:03:03 +02:00 |
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Christoph Oelckers
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d49aedacea
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- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
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