Christoph Oelckers
|
1954ac0374
|
- added the other image formats from GZDoom.
|
2020-05-24 00:15:38 +02:00 |
|
Christoph Oelckers
|
50ab68b53b
|
- moved filesa to common
|
2020-05-23 23:53:38 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
0342b96335
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
|
Christoph Oelckers
|
749eda32c5
|
- moved kopenfilereader into the FileSystem class.
|
2019-12-07 10:14:51 +01:00 |
|
Christoph Oelckers
|
bb67a1ba38
|
- some reworking of the texture code to make integration of Build tiles easier.
|
2019-10-12 08:54:06 +02:00 |
|
Christoph Oelckers
|
fdbb27a796
|
- added back the paletted texture readers.
... after finding out what an inefficient and poorly working method the Build backend uses for downconverting true color textures.
|
2019-10-11 19:21:36 +02:00 |
|
Christoph Oelckers
|
4a866b0320
|
- use stb_image to read the image formats supported by kplib but not by GZDoom.
(No, sorry, kplib must go - a utility library like that being utterly dependent on a multitude of global variables is a no-go.)
|
2019-10-06 08:48:07 +02:00 |
|
Christoph Oelckers
|
d1a7c4225d
|
- added a texture class for ART-format hightiles.
This allows to treat them like all other image formats.
|
2019-10-05 23:44:28 +02:00 |
|
Christoph Oelckers
|
1a5e64329f
|
- added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
|
2019-10-05 19:38:25 +02:00 |
|