Plagman
684da706f0
Fix automap lines in Polymer mode
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git-svn-id: https://svn.eduke32.com/eduke32@5267 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-14 23:42:52 +00:00
Plagman
18b3984a97
add pr_nullrender variable to toggle drawing and updating GL buffers
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git-svn-id: https://svn.eduke32.com/eduke32@5266 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-14 23:42:31 +00:00
helixhorned
efe3d87cf8
Mapster32: fix an oob write in test_map().
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git-svn-id: https://svn.eduke32.com/eduke32@5265 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-07 09:55:41 +00:00
helixhorned
7b6e47f444
mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.
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This prevents an oob access when rendering, the one observed was at
polymer.c:4255.
git-svn-id: https://svn.eduke32.com/eduke32@5264 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-07 09:55:40 +00:00
helixhorned
a1c4df267c
Fix an out-of-bounds read in getpskyidx().
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git-svn-id: https://svn.eduke32.com/eduke32@5263 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-06 15:04:17 +00:00
terminx
7c139646ca
Fix clipshapes, accidentally broken in my vec2_t rotatepoint commit.
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git-svn-id: https://svn.eduke32.com/eduke32@5261 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-04 00:04:00 +00:00
hendricks266
de28d574ec
Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".
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git-svn-id: https://svn.eduke32.com/eduke32@5258 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:22 +00:00
hendricks266
ea82c1d897
Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]
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git-svn-id: https://svn.eduke32.com/eduke32@5257 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:07 +00:00
hendricks266
f4aca6df5d
Defs: Add "multipsky" token.
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git-svn-id: https://svn.eduke32.com/eduke32@5256 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:50 +00:00
hendricks266
f33887b2f8
Convert multi-psky handling to use dynamically-allocated arrays.
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git-svn-id: https://svn.eduke32.com/eduke32@5255 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:34 +00:00
hendricks266
410406158a
Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5254 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:03 +00:00
hendricks266
d2ed954c20
Defs: Add "texture" convenience token to tilefromtexture, which will also define the image as a texture with implied nocompress and nodownsize flags.
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git-svn-id: https://svn.eduke32.com/eduke32@5247 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:13 +00:00
terminx
9898876f27
Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5243 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:10 +00:00
terminx
008d845558
Shitcan the nausea-inducing r_projectionhacks mode 2.
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git-svn-id: https://svn.eduke32.com/eduke32@5241 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:04 +00:00
terminx
5064e8b8cd
Make 'L' key toggle grid lock in 3D mode, because it affects placement of sprites inserted with 'S'.
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git-svn-id: https://svn.eduke32.com/eduke32@5240 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:01 +00:00
terminx
54d016902f
vec2_t rotatesprite, take 2
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git-svn-id: https://svn.eduke32.com/eduke32@5239 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:47:54 +00:00
helixhorned
1d11b6fdd6
Free alloc'd anims in h_dukeanim. Adds a function hash_loop().
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git-svn-id: https://svn.eduke32.com/eduke32@5234 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:49 +00:00
helixhorned
c6f0c467e3
Polymer: fix rendering of middle part of 1-way masked wall.
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It does not depend on the "swap bottom wall parts" bit being set.
The fix is by matching up the related code with Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@5230 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-22 12:43:26 +00:00
hendricks266
7a89c58360
Re-expose clipmoveboxtracenum.
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git-svn-id: https://svn.eduke32.com/eduke32@5229 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:11:02 +00:00
hendricks266
93d6d61180
SW: Parallaxed skies.
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git-svn-id: https://svn.eduke32.com/eduke32@5211 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:20 +00:00
hendricks266
91d6935c88
Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.
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git-svn-id: https://svn.eduke32.com/eduke32@5210 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:38 +00:00
hendricks266
acba32caf4
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
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git-svn-id: https://svn.eduke32.com/eduke32@5201 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:00:38 +00:00
hendricks266
e9655f8469
Add SW to our build system and make relevant changes to avoid fatal build errors.
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git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
086a9da9ee
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5195 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 20:16:27 +00:00
hendricks266
a979fa95a3
Merge glbuild_android into glbuild. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 09:12:12 +00:00
helixhorned
68f52a4257
Mapster32: honor r_usenewaspect, especially it being off.
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For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks()
like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script
(in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0,
though.
git-svn-id: https://svn.eduke32.com/eduke32@5182 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-10 10:55:30 +00:00
hendricks266
f186ecc58a
Fix a typo in r5179.
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git-svn-id: https://svn.eduke32.com/eduke32@5181 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-05 23:38:19 +00:00
hendricks266
bfc9941101
Defs: Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.
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artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART
artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it
This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.
git-svn-id: https://svn.eduke32.com/eduke32@5180 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:35 +00:00
hendricks266
6091a842db
Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
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git-svn-id: https://svn.eduke32.com/eduke32@5179 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:21 +00:00
hendricks266
8b7aa949dd
Defs: Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.
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git-svn-id: https://svn.eduke32.com/eduke32@5178 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:04 +00:00
hendricks266
416ccc076c
Restructure and expand some ART loading functionality in the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5177 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:49 +00:00
hendricks266
f7c187875c
Defs: Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.
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git-svn-id: https://svn.eduke32.com/eduke32@5176 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:31 +00:00
hendricks266
40c704babe
Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.
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git-svn-id: https://svn.eduke32.com/eduke32@5175 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:11 +00:00
hendricks266
b3639ae8e7
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.
git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
hendricks266
5c4622a8ab
Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.
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TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.
git-svn-id: https://svn.eduke32.com/eduke32@5173 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:12 +00:00
hendricks266
f141cc71f2
kplib: Replace [LS]SWAPI[BL] macros with the B_(BIG|LITTLE)(16|32) ones defined in compat.h and used everywhere else.
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git-svn-id: https://svn.eduke32.com/eduke32@5172 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:54 +00:00
hendricks266
d313e2531a
Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
hendricks266
4bf493c76b
Don't use #pragma push_macro in buildtypes.h, for compatibility with GCC 4.2. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5167 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:45:55 +00:00
hendricks266
ce55b4a6fb
Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5161 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:08:46 +00:00
helixhorned
5ae6253a30
Savegame: for non-user level, don't write garbage into h.boardfn, allow per-map ART.
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git-svn-id: https://svn.eduke32.com/eduke32@5160 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-20 20:46:42 +00:00
helixhorned
d9c171d499
polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
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git-svn-id: https://svn.eduke32.com/eduke32@5158 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:20 +00:00
helixhorned
77c5056f22
polymost.c: split three overlong lines into three each.
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This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!
git-svn-id: https://svn.eduke32.com/eduke32@5157 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:19 +00:00
terminx
53d2e0939e
Revert "vec2_t rotatepoint()."
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This reverts commit b0eeef385aecf9cea3ec2bd0ee82f59982942ce0.
git-svn-id: https://svn.eduke32.com/eduke32@5154 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:49:36 +00:00
terminx
2a65ba123c
Polymost parallax sky fix.
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git-svn-id: https://svn.eduke32.com/eduke32@5152 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:10 +00:00
terminx
abc53d5006
Further constification. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5151 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:07 +00:00
terminx
ce5260e235
vec2_t rotatepoint().
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git-svn-id: https://svn.eduke32.com/eduke32@5150 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:01 +00:00
hendricks266
bb4cdeb692
Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.
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git-svn-id: https://svn.eduke32.com/eduke32@5149 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:18:08 +00:00
hendricks266
3a26e5b241
Correct the HICTINT_GRAYSCALE calculation for hightile.
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git-svn-id: https://svn.eduke32.com/eduke32@5148 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:52 +00:00
hendricks266
be29f098ab
Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
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git-svn-id: https://svn.eduke32.com/eduke32@5147 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:36 +00:00
hendricks266
40d6aef7fc
Tints: Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:
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0 - Multiply
64 - Screen
128 - Overlay
192 - Hard Light
Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.
git-svn-id: https://svn.eduke32.com/eduke32@5146 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:08:02 +00:00