raze-gles/polymer/eduke32/build
2015-05-03 07:05:21 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include Restructure and expand some ART loading functionality in the engine. 2015-05-03 07:04:49 +00:00
src Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile. 2015-05-03 07:05:21 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile.deps Fix kplib zip support 2015-01-16 06:30:51 +00:00