Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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Christoph Oelckers
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3d538b4c8f
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- use explicit vertex attributes for everything.
No more glVertex, glTexCoord or glColor calls anywhere.
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2019-10-06 10:46:23 +02:00 |
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Christoph Oelckers
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0720ad5fd5
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- make all varyings in the polymost shader explicit and declare the surface shader as v3.30 as it already used modern syntax.
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2019-10-06 10:29:17 +02:00 |
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Christoph Oelckers
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3fb5154dc9
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- make it work again.
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2019-10-05 14:17:59 +02:00 |
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Christoph Oelckers
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0ee80628a2
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- moved documentation out of the Source folder and added surface shader sources.
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2019-10-05 13:17:26 +02:00 |
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