Commit graph

12 commits

Author SHA1 Message Date
terminx
5cca0d4ffe Add some compile time defined names for p->inven_icon values. Too bad these values aren't in the same order as the inventory items themselves... (dukeinv_t and dukeinvicon_t values do not match).
git-svn-id: https://svn.eduke32.com/eduke32@3115 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:41:05 +00:00
terminx
88c95a18f7 Retire the actorscrptr[], actorLoadEventScrptr[], SpriteFlags[], ActorType[], SpriteCacheList[], ProjectileData[] and DefaultProjectile[] arrays in favor of a tile_t structure exposed as g_tile[]. This consolidates most of the MAXTILES sized arrays on the game side into one place.
git-svn-id: https://svn.eduke32.com/eduke32@3102 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-30 15:54:35 +00:00
helixhorned
c6f30669b1 Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
Also, change type of g_numPlayerSprites (global and mapstate) from inconsistent
uint8_t/char to int8_t.

git-svn-id: https://svn.eduke32.com/eduke32@2897 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:13 +00:00
helixhorned
23e43886a8 Lunatic translator: define* et al
git-svn-id: https://svn.eduke32.com/eduke32@2764 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-17 19:45:41 +00:00
terminx
9f40f84cbe This probably fixes the music breakage caused by r2727.
git-svn-id: https://svn.eduke32.com/eduke32@2738 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-04 22:01:45 +00:00
helixhorned
694acef9fe Allow up to 7 skills, coded by M210 and taken over with modifications.
Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.

git-svn-id: https://svn.eduke32.com/eduke32@2530 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:27 +00:00
helixhorned
4a00423c89 Add some #includes to gameexec.h and sector.h so that they can be included directly
git-svn-id: https://svn.eduke32.com/eduke32@2328 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-09 22:44:45 +00:00
helixhorned
60fa7d9f00 Remove a few unused variables from global.[ch], update build date string.
git-svn-id: https://svn.eduke32.com/eduke32@2196 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-25 15:30:50 +00:00
helixhorned
03000a52b9 CON parser cleanup: make labelcode save offsets to CON code instead of
pointers and make it into an int32_t*.

git-svn-id: https://svn.eduke32.com/eduke32@2152 1a8010ca-5511-0410-912e-c29ae57300e0
2011-12-04 21:20:17 +00:00
terminx
1fdafcdad6 Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
git-svn-id: https://svn.eduke32.com/eduke32@1857 1a8010ca-5511-0410-912e-c29ae57300e0
2011-04-07 01:16:29 +00:00
terminx
8c47f34c7c Use svn revision numbers in synthesis build strings
git-svn-id: https://svn.eduke32.com/eduke32@1821 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-04 09:29:03 +00:00
terminx
a7eb0418d1 Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00