Commit graph

6 commits

Author SHA1 Message Date
helixhorned
7791f94073 Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
git-svn-id: https://svn.eduke32.com/eduke32@4107 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-16 19:43:06 +00:00
helixhorned
e947f1fe87 Lunatic: prepare Makefiles for synthesis build.
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)

git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:42 +00:00
helixhorned
25f6255d28 Lunatic: fix stack discipline.
Preventing a continuously growing stack top and inevitable program termination.
Also, commonize the error handling to live on the engine side.

git-svn-id: https://svn.eduke32.com/eduke32@3352 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-01 15:24:11 +00:00
helixhorned
3bcdc5acb8 Lunatic reorganization part 2: split into engine and editor/game parts.
On the engine side (functions starting with L_), there are now the basic
parts like state creation and running code from strings and files.
The game and editor can add to that by e.g. loading whatever they please
into the state. Their functions start with El_ and Em_, respectively.
The Lua scripts still reside in source/lunatic, even for the common ones.
This is because they will be embedded into the binaries as bytecode or
compressed source eventually, so their location on disk will be irrelevant.

git-svn-id: https://svn.eduke32.com/eduke32@3148 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:59:00 +00:00
helixhorned
2851f412d2 Lunatic-m32: add an OSD command to be able to interface with stuff.
git-svn-id: https://svn.eduke32.com/eduke32@3058 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:26:04 +00:00
helixhorned
851c6b081d Lunatic: prototypical editor binding.
git-svn-id: https://svn.eduke32.com/eduke32@3056 1a8010ca-5511-0410-912e-c29ae57300e0
2012-10-07 15:25:52 +00:00