Commit graph

10 commits

Author SHA1 Message Date
Christoph Oelckers
038c1ba4ba - more CVARs. 2019-10-27 09:53:09 +01:00
Christoph Oelckers
4b5ec2aabb - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
Christoph Oelckers
249f6e9d62 - consolidated the joystick and mouse setup code. 2019-10-26 23:45:55 +02:00
Christoph Oelckers
70a7d1bd82 - save all bound keys, not only the one with commands that have both slots assigned. 2019-10-26 21:16:23 +02:00
Christoph Oelckers
db1a9a9363 - the config finally get saved.
Still with a few errors, though.
2019-10-26 20:47:37 +02:00
Christoph Oelckers
f53c9f6947 - save stuff to the new config. 2019-10-26 19:24:46 +02:00
Christoph Oelckers
1e0d49f947 - game starts again. 2019-10-26 13:16:32 +02:00
Christoph Oelckers
e5aa6c5df0 - refactored the HUD scaling into something manageable.
Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one.
2019-10-22 23:31:46 +02:00
Christoph Oelckers
dbe3cadd0f - refactored autorunning CVARs 2019-10-22 00:52:07 +02:00
Christoph Oelckers
bc8578e153 - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00