Commit graph

4 commits

Author SHA1 Message Date
Christoph Oelckers
3d538b4c8f - use explicit vertex attributes for everything.
No more glVertex, glTexCoord or glColor calls anywhere.
2019-10-06 10:46:23 +02:00
Christoph Oelckers
0720ad5fd5 - make all varyings in the polymost shader explicit and declare the surface shader as v3.30 as it already used modern syntax. 2019-10-06 10:29:17 +02:00
Christoph Oelckers
3fb5154dc9 - make it work again. 2019-10-05 14:17:59 +02:00
Christoph Oelckers
0ee80628a2 - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00