Mitchell Richters
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5f59c1364c
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RR: Process one_eighty_count (Turn-around key) at frame-rate.
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2020-05-13 15:12:44 +02:00 |
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Christoph Oelckers
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66ecb05eb8
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- use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
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2020-04-12 08:30:38 +02:00 |
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nukeykt
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972f2c4f0d
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Rednukem: WW2GI events
# Conflicts:
# source/rr/src/events_defs.h
# source/rr/src/game.cpp
# source/rr/src/gameexec.h
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2020-02-12 20:27:42 +01:00 |
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nukeykt
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47572cc01a
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Rednukem: Readd gamevars from eduke32 for WW2GI support
# Conflicts:
# platform/Windows/rednukem.vcxproj
# platform/Windows/rednukem.vcxproj.filters
# source/rr/src/events_defs.h
# source/rr/src/gamedef.h
# source/rr/src/gamevars.cpp
# source/rr/src/savegame.cpp
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2020-02-12 20:27:42 +01:00 |
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Christoph Oelckers
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a4483f131d
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
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Christoph Oelckers
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5148fc877d
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- consolidate the 3 instances of input.cpp.
Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
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2019-10-28 18:32:05 +01:00 |
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Christoph Oelckers
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2dc051f7cf
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- put RedNukem game frontend into a namespace.
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2019-09-22 00:10:48 +02:00 |
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Christoph Oelckers
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5855886a5f
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- removed extern "C" from rr and blood folders.
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2019-09-21 19:57:41 +02:00 |
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nukeykt
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7a877d8782
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Remove EDuke32 VM leftovers
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2019-09-21 09:45:15 +02:00 |
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Christoph Oelckers
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588fbc26f9
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- added RedNukem project.
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2019-09-19 00:27:46 +02:00 |
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