Commit Graph

9053 Commits

Author SHA1 Message Date
Christoph Oelckers 49e0e551d6 - fixed the sliders. 2019-12-03 20:32:35 +01:00
Christoph Oelckers 6f9494435a - adjustment for last commit. 2019-12-03 17:40:35 +01:00
hendricks266 53e2a8297d Fix STARTUP_WINDOW=0 on modern macOS
git-svn-id: https://svn.eduke32.com/eduke32@8351 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
#	source/build/src/startosx.editor.mm
#	source/platform/macos/osxbits.h
#	source/platform/macos/startosx.game.mm
2019-12-03 17:34:36 +01:00
hendricks266 c27616508e SW: Move HIT_PLAX_WALL out of the bit range used for limit raised struct IDs
git-svn-id: https://svn.eduke32.com/eduke32@8350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:50 +01:00
hendricks266 863d35d7c2 SW: Activate ASSERT macro with RELEASE=0 builds
git-svn-id: https://svn.eduke32.com/eduke32@8349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:49 +01:00
hendricks266 823e47f3e8 SW: Fix assertions and OOB so that the player can noclip OOB
git-svn-id: https://svn.eduke32.com/eduke32@8348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:48 +01:00
hendricks266 f19848a1b3 SW: Address Sanitization commenceth
git-svn-id: https://svn.eduke32.com/eduke32@8347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:46 +01:00
hendricks266 820bd2545c SW: Get widescreen aspect working
git-svn-id: https://svn.eduke32.com/eduke32@8346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:45 +01:00
Christoph Oelckers 6245a0e2e2 - added mouse and controller menus
The controller menu obviously does not work yet, it needs quite a bit of backing code fron GZDoom first.
2019-12-03 01:21:27 +01:00
Christoph Oelckers 65ae00fb74 - completion of controls menu
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
2019-12-03 00:57:03 +01:00
Christoph Oelckers 79ced02d36 - implemented the Shadow Warrior menu interface. 2019-12-03 00:01:04 +01:00
Christoph Oelckers d40cdd0af4 - added map definition file for Wanton Destruction add-on. 2019-12-02 21:48:04 +01:00
Christoph Oelckers 702f91b6b5 - disconnected Shadow Warrior's menu so it can be replaced.
Unlike the other games this was a lot more invasive
2019-12-02 21:05:19 +01:00
Christoph Oelckers d55f55c04d - now, where this that 6 come from...? 2019-12-02 19:27:35 +01:00
Christoph Oelckers bc3a921a72 - fixed newly added menu content. 2019-12-02 19:21:45 +01:00
Christoph Oelckers 026cc7153c - externalized the controller bindings and removed all code responsible for maintaining them separately.
Bindings were changed a bit because what was there was a very poor default for my own controller.
2019-12-02 18:33:11 +01:00
Christoph Oelckers 26daff79db - fixed compile errors and updated string table. 2019-12-02 18:11:10 +01:00
Christoph Oelckers 3cf6e6eb78 - Ion Fury inventory actions 2019-12-02 12:11:42 +01:00
Christoph Oelckers 00b2467eea - WIP keybinding cleanup 2019-12-02 02:07:32 +01:00
Christoph Oelckers 2c218349d4 - added control menu contents 2019-12-02 00:43:33 +01:00
Christoph Oelckers 36cf2583e4 - removed some dead code. 2019-12-02 00:19:35 +01:00
Christoph Oelckers 71c2a8f33a - made the main option menu work. 2019-12-02 00:16:48 +01:00
Christoph Oelckers e743268c4b - Blood load/save works. 2019-12-01 22:54:52 +01:00
Christoph Oelckers eb668180c8 - implemented help and credits menu for Blood. 2019-12-01 21:44:50 +01:00
Christoph Oelckers 1cfe5be130 - fixed creation of true color textures.
The palette check was not correct so they ended up empty and caused other problems down the line.
2019-12-01 21:43:54 +01:00
Christoph Oelckers e8c5939695 - more work on Blood menus. Game start works. 2019-12-01 20:17:30 +01:00
Christoph Oelckers e2be025433 - fixed the Ion Fury credit screens.
The entire 'fix' here consisted of hacks to give the CON script exactly what it needs to show them as intended.
2019-12-01 17:48:56 +01:00
Christoph Oelckers b372cb5f35 - the primary Blood menus are working.
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
Christoph Oelckers b0a6734915 - removed no longer needed parts from input.cpp. 2019-12-01 11:38:13 +01:00
Christoph Oelckers aed05840ae - removed the mouseInactiveConditional interface function.
This was only a crutch to let the input interface work with the original menus.

Now that the one in Blood is gone, all the conditions are no longer relevant. (Shadow Warrior never got far enough to implement this)
2019-12-01 10:31:44 +01:00
Christoph Oelckers 5d0d37df25 - disconnected Blood's menu.
This is due for replacement next.
2019-12-01 10:18:38 +01:00
Christoph Oelckers 55ba1116ec - fixing the last commit. 2019-12-01 09:03:51 +01:00
Christoph Oelckers 8a98f9b3ca - removed quitevent.
This was some meticulously preserved relic of bad old DOS times used to block OS facilities to close an app.
Since this has been worked around at a lower level already the variable was essentially without function but some quite bad code depended on it.
2019-12-01 09:02:17 +01:00
Christoph Oelckers d8c74a8b00 - don't show the map name when the menu is active
Since it uses the same font this causes ugly visual clashes.
2019-12-01 08:25:24 +01:00
Christoph Oelckers 79fd4e830a - removed the code for Doom's help screens. 2019-12-01 08:23:35 +01:00
Christoph Oelckers 0fc439a969 - fixed Redneck Rampage ingame menu and added selection validation to the load menu. 2019-11-30 23:59:22 +01:00
Christoph Oelckers 06d5705ae6 - formatting fix and null check for aborted transition. 2019-11-30 23:45:43 +01:00
Christoph Oelckers c36402eb5c - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
Christoph Oelckers 41b116e2f2 - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
Christoph Oelckers 9d71416a55 - key binding verification.
Should be correct now, except for a few places which were unified.
2019-11-30 20:18:42 +01:00
Christoph Oelckers 2a9e4fca46 WIP safety commit 2019-11-30 19:23:54 +01:00
Christoph Oelckers 9cb6c65223 - fixed errors in SW merge. 2019-11-30 10:07:25 +01:00
Christoph Oelckers d5c3991c2e - fixed compile errors in menu code. 2019-11-30 10:03:20 +01:00
Christoph Oelckers 3c4c8af20c Merge branch 'master' into menu_for_real 2019-11-30 09:33:35 +01:00
hendricks266 68668058c9 SW: Fix cheats only granting one Uzi instead of two
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:28:11 +01:00
hendricks266 769b359928 SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/_functio.h
#	source/sw/src/function.h
2019-11-30 09:28:10 +01:00
hendricks266 361a964067 SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/function.h
#	source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266 15b8bc959f SW: Add Equip Pickups weapon auto-switching toggle
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266 8d2159ab70 SW: Implement Darts option, including bloody frames
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/menus.cpp
#	source/sw/src/panel.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266 69c01587c7 SW: Make quick save and load actually quick
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/game.h
#	source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00