Christoph Oelckers
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966751b7e8
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- added GZDoom's font code and some dependencies.
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2019-10-24 01:20:58 +02:00 |
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Christoph Oelckers
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bc8578e153
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- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
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2019-10-21 21:36:05 +02:00 |
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Christoph Oelckers
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5022c58a63
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- refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend.
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2019-10-20 23:37:07 +02:00 |
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Christoph Oelckers
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d3c2d8e96f
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- refactored file access in the movie player.
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2019-10-20 22:48:21 +02:00 |
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Christoph Oelckers
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cd0dabf2ae
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- this was missing
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2019-10-05 19:39:41 +02:00 |
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Christoph Oelckers
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1a5e64329f
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- added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
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2019-10-05 19:38:25 +02:00 |
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Christoph Oelckers
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bedfc262c4
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- added a FileReader wrapper for kopen4load.
Needed when transitioning the hightile loader to GZDoom's texture loader.
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2019-10-05 17:30:23 +02:00 |
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Christoph Oelckers
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1ff8ea6a19
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- added matrix class for moving the GL matrix manipulation out of the engine code.
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2019-10-04 01:41:57 +02:00 |
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Christoph Oelckers
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c5c92c1410
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- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
The Build code for this is far too messy for this task, so an external solution is needed.
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2019-10-04 00:52:19 +02:00 |
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Christoph Oelckers
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568f01792f
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- added ZDoom's configfile class.
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2019-09-23 21:06:52 +02:00 |
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Christoph Oelckers
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86534c8a43
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- more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all.
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2019-09-23 20:56:05 +02:00 |
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Christoph Oelckers
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034ce097c5
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- added more utilities from GZDoom - TArray/TMap and FileReader.
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2019-09-23 19:52:25 +02:00 |
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Christoph Oelckers
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330c80246e
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- added ZDoom's FArgs class for easier command line checking.
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2019-09-23 19:29:25 +02:00 |
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