Christoph Oelckers
d4a2d776cf
- added detection for another variant of SW's Wanton Destruction add-on.
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- corrected the main script name for WW2GI's Platoon Leader add-on.
2020-01-11 22:50:12 +01:00
Christoph Oelckers
55dab6d3d3
- hooked up the high color texture colorization code.
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Not tested and probably still not working correctly, the entire feature was a nearly impenetrable mess of convoluted code. This definitely needs verification with multiple mods using it.
2020-01-11 22:18:06 +01:00
Christoph Oelckers
6305714493
- fixed some issues with RR's Route66 add-on.
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The new movies weren't played because the names did not match.
Transition from the last level of Ep1 to the first one of Ep2 did not work.
Selection with command line switch wasn't reliable.
2020-01-10 21:36:46 +01:00
Christoph Oelckers
83292c9dd6
- fixed a few issues and added some savegame debug code for Shadow Warrior.
2020-01-05 18:49:19 +01:00
Christoph Oelckers
39c55199f9
- added a few missing menu things.
2020-01-03 20:37:02 +01:00
Magnus Norddahl
13a7b7d4b2
Hook up gl_ssao
2020-01-03 18:34:43 +01:00
Christoph Oelckers
c82d6de6c3
- fixed a few typos and uninitialized variables.
2020-01-03 17:08:41 +01:00
Christoph Oelckers
6574c34543
- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
2020-01-03 09:22:22 +01:00
Christoph Oelckers
b564dc8273
- disabled MIDI device selection option.
2020-01-03 00:49:08 +01:00
Christoph Oelckers
62fd8a49c1
- fixed CVAR assignment for number of sound channels.
2020-01-03 00:47:13 +01:00
Christoph Oelckers
85593e3e93
-missing menu text fixes.
2020-01-02 20:45:17 +01:00
Christoph Oelckers
fe4c20143a
- removed OPL related menu entries.
2020-01-02 20:15:43 +01:00
Christoph Oelckers
e43d2c10c0
- removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here.
2020-01-02 19:20:12 +01:00
Christoph Oelckers
6dfb15c548
- let's not forget this - even if not in use for now.
2019-12-29 17:06:13 +01:00
Christoph Oelckers
737bf15ad8
- added GZDoom's postprocessing/presentation code.
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Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
2019-12-28 22:36:47 +01:00
Christoph Oelckers
c4219f40be
- renamed the project to "Raze".
2019-12-28 14:10:25 +01:00
Christoph Oelckers
6373b75d22
Merge branch 'master' into powerslave
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# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
2019-12-26 14:46:14 +01:00
Christoph Oelckers
62e9112133
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00