Christoph Oelckers
71d132b470
- use explicitly declared matrix uniforms.
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The builtin matrices are no longer available in modern GLSL, preventing an upgrade of the shader.
Also perform better reporting of shader compilation errors.
2019-10-06 10:19:51 +02:00
Christoph Oelckers
126f670239
- draft class for in-game textures.
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These will abstract away all the gory details so that the using code only sees a single entity to use.
2019-10-06 09:31:36 +02:00
Christoph Oelckers
93ad83b380
- use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
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- remove all code for faking gamma correction through palette manipulated images.
2019-10-05 21:59:03 +02:00
Christoph Oelckers
3c193bb243
- moved the animvpx shader to the backend code.
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This removes the final access to OpenGL from the rest of the source, with the exception of the glFinish call in the swap code.
2019-10-05 13:38:02 +02:00
Christoph Oelckers
b83349fe6b
- moved the surface shader to the backend and the shader source to the resource file.
2019-10-05 13:09:15 +02:00
Christoph Oelckers
bd4e4834e3
- moved the main shader and its entire uniform maintenance into the backend.
2019-10-05 12:28:08 +02:00
Christoph Oelckers
ae1e090716
- all non-shader related GL calls are gone from the main code base.
2019-10-04 21:13:04 +02:00
Christoph Oelckers
f992aebf33
- two more
2019-10-04 19:17:55 +02:00
Christoph Oelckers
cb80e877ff
- refactored fog and depth func setting into GLInterface.
2019-10-04 18:44:16 +02:00
Christoph Oelckers
204abab724
glColor calls refactored.
2019-10-04 18:25:18 +02:00
Christoph Oelckers
96c0c3197c
- abstracted away more OpenGL calls, in particular all matrix access.
2019-10-04 18:12:03 +02:00
Christoph Oelckers
e0f823a492
- refactored texture setup to use an intermediate layer.
2019-09-18 22:16:15 +02:00
Christoph Oelckers
b1763a8f4a
- hooked up the texture management.
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Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
2b439ae181
- work on backend
2019-09-16 23:28:26 +02:00
Christoph Oelckers
9edf6be10d
- texture sampler class added, not used yet.
2019-09-16 22:56:48 +02:00
Christoph Oelckers
6536d910b3
- all drawing is being routed through the interface layer, all vertex buffers are gone.
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No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers
318009fd69
- added a centralized drawer and converted the main geometry drawer to use it.
2019-09-16 19:35:04 +02:00