Christoph Oelckers
91b9ce54e4
- use a dedicated flag for defined hightile tints so that the shader can use them.
2020-02-09 15:53:08 +01:00
Christoph Oelckers
a5fc374b59
- always recalculate the projection matrix.
...
Trying to cache this is not useful, it barely saves time and was causing display errors.
# Conflicts:
# source/build/src/polymost.cpp
2020-02-09 15:53:07 +01:00
alexey.lysiuk
77403f3b85
- added handling of ZMusic to continuous integration
2020-02-09 16:49:28 +02:00
alexey.lysiuk
30204d6072
- made ZMusic library required for non-MSVC targets
2020-02-09 16:48:07 +02:00
Christoph Oelckers
9c1703aac6
- removed the Clang formatting template
2020-02-09 13:27:26 +01:00
Christoph Oelckers
6231cec7c1
- sound backend update.
2020-02-09 13:26:51 +01:00
Christoph Oelckers
9310c25a7b
- -addon 0 seems to be a valid parameter...
2020-02-09 09:48:55 +01:00
Christoph Oelckers
598ce8a2ef
- increased amount of vertices to allow handling voxel packs.
...
This is merely a stopgap until the code can be properly refactored.
2020-02-09 08:32:40 +01:00
Christoph Oelckers
1054356cef
- fixed CD music playback in SW on maps with no MIDI defined.
2020-02-08 21:37:32 +01:00
alexey.lysiuk
67b5cd2cb3
- disabled progress bar on Cocoa start window
2020-02-08 16:56:52 +02:00
NoOneBlood
5d6ac932d3
Removed IsItemSprite, IsWeaponSprite, IsAmmoSprite function duplicates
2020-02-08 12:01:24 +01:00
Christoph Oelckers
681155de65
- fixed GOG path lookup.
...
I was unable to verify the Steam paths so they may or may not work.
2020-02-07 22:23:33 +01:00
NoOneBlood
e79a693313
Refactor of NOONE_EXTESNIONS:
...
All functions and definitions was moved to nnexts.h and nnexts.cpp files
to minimize ifdefs and generally make code more clear
# Conflicts:
# GNUmakefile
# platform/Windows/nblood.vcxproj
# platform/Windows/nblood.vcxproj.filters
# platform/Windows/props/build_common.props
# source/blood/src/actor.cpp
# source/blood/src/ai.h
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/db.cpp
# source/blood/src/eventq.cpp
# source/blood/src/gameutil.cpp
# source/blood/src/gameutil.h
# source/blood/src/loadsave.cpp
# source/blood/src/player.cpp
# source/blood/src/player.h
# source/blood/src/triggers.h
# source/blood/src/view.cpp
2020-02-07 22:23:33 +01:00
alexey.lysiuk
8ee516086b
- added default soundfont
...
Using SC-55 Presets from https://www.vogons.org/viewtopic.php?f=9&t=45600
https://forum.zdoom.org/viewtopic.php?t=67284
2020-02-07 22:36:37 +02:00
terminx
b214a67853
Minor clipping fix
...
git-svn-id: https://svn.eduke32.com/eduke32@8608 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-07 18:55:56 +01:00
terminx
ba7de01d7f
This should be ifndef NETCODE_DISABLE
...
git-svn-id: https://svn.eduke32.com/eduke32@8604 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-07 18:55:56 +01:00
alexey.lysiuk
c54f813ea9
- fixed shifting of the current item in save/load menus
...
Virtual <New save game> item wasn't taken into account
2020-02-07 08:06:09 +01:00
nukeykt
438fa1b267
Blood: prevent player struct OOB issues
...
# Conflicts:
# source/blood/src/view.cpp
2020-02-06 18:48:23 +01:00
nukeykt
389ac695de
oops #2
2020-02-06 18:48:02 +01:00
nukeykt
8d99df7dec
oops
...
# Conflicts:
# source/blood/src/demo.cpp
2020-02-06 18:48:02 +01:00
nukeykt
9cc4d9f432
Blood: workaround dudeInfo OOB issue
...
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/demo.cpp
# source/blood/src/dude.cpp
# source/blood/src/dude.h
2020-02-06 18:47:26 +01:00
Christoph Oelckers
215cb14401
- use a non-0 depth bias for sprites.
...
Hopefully this helps fixing the z-fighting issue with wall sprites in some Blood maps.
2020-02-06 18:44:06 +01:00
alexey.lysiuk
1479e1feae
- unified demo path handling for all platforms
...
The current game subdirectory is now created on all platforms
2020-02-06 12:04:51 +01:00
alexey.lysiuk
787211c9dc
- unified saved games path handling for all platforms
...
The current game subdirectory is now created on all platforms
Added support for -savedir command line switch for all platforms
Removed save_dir CVAR in favor of cl_savedir which was available on Windows only
Made cl_savedir CVAR global instead of different value per each game
2020-02-06 12:04:51 +01:00
Christoph Oelckers
67a2952ead
- fixed RR's music.
2020-02-05 22:03:42 +01:00
Christoph Oelckers
803e57c3b3
- fixed: Reverb must be fully disabled when starting the SW intermission.
2020-02-05 20:25:18 +01:00
Christoph Oelckers
dbc958baeb
- fixed swapped color channels in the tinting part of the shader.
2020-02-05 20:02:50 +01:00
Christoph Oelckers
f6d9b5602b
- fixed hud_scale.
2020-02-05 19:06:36 +01:00
Christoph Oelckers
d7e54f83de
- fixed ShadowWarrior's 'map' CCMD.
2020-02-05 18:55:10 +01:00
Christoph Oelckers
4b0db4893a
- fixed a few changes constants.
2020-02-05 18:49:47 +01:00
sirlemonhead
5f2009eea5
PCExhumed: Remove function declaration for ServeSample in movie.cpp
2020-02-05 18:00:41 +01:00
sirlemonhead
efaefff3d0
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
...
consolidated duplicate code in runlist_ProcessWallTag(), renamed ActiveSound struct vars etc.
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/exhumed.cpp
# source/exhumed/src/fish.cpp
# source/exhumed/src/grenade.cpp
# source/exhumed/src/mummy.cpp
# source/exhumed/src/sound.cpp
2020-02-05 18:00:40 +01:00
Christoph Oelckers
b271574f90
- fixed typo.
2020-02-04 21:19:57 +01:00
Christoph Oelckers
03a300988e
- version bump and new bug forum URL
2020-02-04 21:11:17 +01:00
Christoph Oelckers
1d468190a6
- fixed: parent-less confirmation screens did not process any input.
2020-02-04 21:02:22 +01:00
Christoph Oelckers
5d4514060b
- disable palette emulation for Blood's cutscenes.
...
These use color 255 as a valid index which the palette emulation shader does not handle.
2020-02-04 20:40:10 +01:00
Christoph Oelckers
1126d5e3d4
- fixed return value of Mus_play
...
This wasn't always returning false if playback failed.
2020-02-04 20:32:51 +01:00
Christoph Oelckers
7bbbe63bd9
- fixed: hictint must not be enabled if the flags are 0.
2020-02-04 20:19:26 +01:00
Rachael Alexanderson
37443f2365
- fix compile on 32-bit
2020-02-04 18:51:15 +01:00
alexey.lysiuk
14ef8e873e
- fixed compilation NO_OPENAL option enabled
2020-02-04 16:16:49 +02:00
Christoph Oelckers
a534a8490b
Update README.md
...
Added some missing attributions
2020-02-04 13:24:33 +01:00
alexey.lysiuk
e4bdd1f57d
- added build status to readme
2020-02-04 12:42:50 +02:00
alexey.lysiuk
2684ba880a
- added continuous integration workflow
2020-02-04 12:33:59 +02:00
Rachael Alexanderson
22d549e6c9
- update README.md
2020-02-04 09:29:42 +01:00
Christoph Oelckers
5d8f008140
- added 0 length check to StripExtension.
2020-02-03 22:12:36 +01:00
Christoph Oelckers
a90185bea9
- cleaned up the remaining dependencies on windows.h
...
This file now only gets included by code that really needs it.
2020-02-03 21:30:57 +01:00
Christoph Oelckers
95c906e21a
- removed the ENet dependency from gamecontrol.cpp as well.
...
The global init/shutdown code has been moved to the enet.cpp stub so that now only the networking files which need access include enet.h
2020-02-03 21:14:35 +01:00
Christoph Oelckers
4350a4dd31
- netcode cleanup.
...
This moves all parts in the Duke/Redneck modules that access ENet into net.cpp/network.cpp and changes global ENet structs to use C++ notation instead of typedefs so that anonymous definitions for them can be added where needed.
These changes are done to avoid including enet.h globally which is a major issue because this file does not work without including windows.h, making it extremely dirty.
2020-02-03 21:06:03 +01:00
CommonLoon102
1cb182be2f
- more credits.
2020-02-03 20:44:33 +01:00
CommonLoon102
0d8f901e2d
Blood: proper use of the NOONE_EXTENSIONS preprocessor definition
...
# Conflicts:
# Common.mak
# platform/Windows/nblood.vcxproj
2020-02-03 19:14:06 +01:00