Commit Graph

19 Commits

Author SHA1 Message Date
Christoph Oelckers c4017de12f - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
Christoph Oelckers 7a1fda2cc2 - use the 2D drawer's coordinates in the console. 2020-05-25 17:13:26 +02:00
Christoph Oelckers 55a3c62b59 - use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
2020-05-25 17:11:32 +02:00
Christoph Oelckers 6bffdf80a1 - finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet.

# Conflicts:
#	source/CMakeLists.txt
#	source/core/menu/menu.cpp
#	source/core/textures/buildtiles.cpp
2020-05-24 22:53:14 +02:00
Christoph Oelckers 7a84887fc4 - transitioned FTexture.
Mostly working. Note: Brightmaps must be per-translation!
2020-05-24 19:12:22 +02:00
Christoph Oelckers 556eb44690 - moved gl_load to 'common'.
# Conflicts:
#	source/CMakeLists.txt
#	source/common/rendering/gl_load/gl_interface.cpp
2020-05-24 16:44:13 +02:00
Christoph Oelckers d6786cf0eb - final cleanup of picanm code. 2020-05-24 13:53:27 +02:00
Christoph Oelckers da26d1cec4 - more trivial adjustments. 2020-05-24 00:38:10 +02:00
Christoph Oelckers 00e7b2fa25 - simple stuff from the texture manager inclusion commit.
To get this out of the way first...
2020-05-24 00:27:24 +02:00
Christoph Oelckers f929419a0a - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
Christoph Oelckers 4d44682603 - integrated ZScript backend 2020-05-23 22:43:03 +02:00
Christoph Oelckers b971bc2717 - avoid using global palette settings when drawing 2D content with a custom palette.
Instead pass the palette info with the render call to avoid stale global state.
2020-05-23 22:43:01 +02:00
Christoph Oelckers d0406e27b6 - all base palette data has been transitioned to GPalette. 2020-05-23 12:31:05 +02:00
Christoph Oelckers d46ea7481f - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
Christoph Oelckers f1040fa699 - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
Christoph Oelckers 8e87674d4c - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
Christoph Oelckers 2a9813eb5c - code matching with GZDoom. 2020-04-12 08:30:38 +02:00
Christoph Oelckers 6ef93ba514 - match cmdlib.cpp/.h with GZDoom. 2020-04-12 08:30:36 +02:00
Christoph Oelckers e2f5e8fe34 - renamed 'common' to 'core'.
We'll need 'common' for something else.
2020-04-12 08:30:36 +02:00