Christoph Oelckers
|
820b37721b
|
- moved tab completion code into 'common' as well.
|
2020-10-11 00:08:07 +02:00 |
|
Christoph Oelckers
|
2e8b808683
|
- added a C_ClearMessages function for the console and fixed game restart after death.
Fixes #322
|
2020-09-04 22:23:38 +02:00 |
|
Mitchell Richters
|
62388e30be
|
- fix C_SetNotifyFontScale() for RR.
Fixes #264.
|
2020-08-26 22:33:19 +10:00 |
|
Christoph Oelckers
|
94beac937d
|
- scale down the notify display by 2 in RR.
Its fonts are double the size as the other games and this must be factored in here for HUD scaling to work as expected.
|
2020-08-19 16:40:54 +02:00 |
|
Christoph Oelckers
|
f1040fa699
|
- match with GZDoom's console code, move to 'common'.
|
2020-04-12 08:30:42 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
d943fe036d
|
- added the ZDoom console and made all needed changes to get it compiled.
|
2019-11-05 19:57:48 +01:00 |
|
Christoph Oelckers
|
f7b9fb92c1
|
- added back ZDoom's CVAR code and hooked into the OSD.
This has the distinct advantage, aside from much cleaner coding, that it can interoperate with the gameconfigfile class.
|
2019-10-21 22:39:26 +02:00 |
|
Christoph Oelckers
|
c5c92c1410
|
- removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets.
The Build code for this is far too messy for this task, so an external solution is needed.
|
2019-10-04 00:52:19 +02:00 |
|
Christoph Oelckers
|
5687b4c02e
|
- added ZDoom's CVAR class.
No CVar transition has been done yet.
|
2019-09-26 00:20:16 +02:00 |
|