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f7b9fb92c1
This has the distinct advantage, aside from much cleaner coding, that it can interoperate with the gameconfigfile class.
101 lines
3 KiB
C++
101 lines
3 KiB
C++
/*
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** c_console.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __C_CONSOLE__
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#define __C_CONSOLE__
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#include <stdarg.h>
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//#include "basictypes.h"
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// Dummies for missing features to make the code compile.
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inline void C_AddTabCommand (const char *name) {}
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inline void C_RemoveTabCommand (const char *name) {}
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#if 0
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struct event_t;
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#define C_BLINKRATE (TICRATE/2)
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typedef enum cstate_t
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{
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c_up=0, c_down=1, c_falling=2, c_rising=3
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}
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constate_e;
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enum
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{
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PRINTLEVELS = 5
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};
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extern int PrintColors[PRINTLEVELS + 2];
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extern constate_e ConsoleState;
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// Initialize the console
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void C_InitConsole (int width, int height, bool ingame);
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void C_DeinitConsole ();
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void C_InitConback();
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// Adjust the console for a new screen mode
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void C_NewModeAdjust (void);
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void C_Ticker (void);
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void AddToConsole (int printlevel, const char *string);
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int PrintString (int printlevel, const char *string);
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int PrintStringHigh (const char *string);
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int VPrintf (int printlevel, const char *format, va_list parms) GCCFORMAT(2);
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void C_DrawConsole ();
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void C_ToggleConsole (void);
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void C_FullConsole (void);
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void C_HideConsole (void);
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void C_AdjustBottom (void);
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void C_FlushDisplay (void);
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class FFont;
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void C_MidPrint (FFont *font, const char *message, bool bold = false);
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bool C_Responder (event_t *ev);
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void C_AddTabCommand (const char *name);
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void C_RemoveTabCommand (const char *name);
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void C_ClearTabCommands(); // Removes all tab commands
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extern const char *console_bar;
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#endif
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#endif
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