Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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alexey.lysiuk
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67b5cd2cb3
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- disabled progress bar on Cocoa start window
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2020-02-08 16:56:52 +02:00 |
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alexey.lysiuk
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1edb5fe8ae
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- moved showing of start window banner to proper location in Cocoa backend
Banner with the current game's name is not used yet but was displayed without any text
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2020-02-02 13:55:59 +02:00 |
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alexey.lysiuk
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0c2faae48b
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- fixed invalid context warnings with Cocoa backend
A bunch of 'CGContext<...>: invalid context 0x0' messages were printed to console during OpenGL view creation and resizing
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2020-02-01 17:11:56 +02:00 |
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alexey.lysiuk
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9dd3213393
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- fixed path traversal on POSIX platforms
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2020-01-29 11:41:23 +02:00 |
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alexey.lysiuk
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687573d4c5
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- fixed crash during initialization in Cocoa backend
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2020-01-26 16:41:52 +02:00 |
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Christoph Oelckers
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3b955b7c94
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- added support for ZDoom-style GAMEINFO.
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2020-01-11 17:05:25 +01:00 |
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Christoph Oelckers
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cfed7afd02
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- all source compile now on macOS
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2020-01-08 01:00:57 +01:00 |
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Christoph Oelckers
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fb985d2503
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- more macOS compilation fixes
Still not complete…
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2020-01-07 01:11:19 +01:00 |
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Christoph Oelckers
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134122335b
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- first attempt to compile on a Mac
This could have gone better, there's far too many warnings here
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2020-01-06 02:41:47 +01:00 |
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Christoph Oelckers
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5da0f5c7fa
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- added the Posix backend code.
Nothing is hooked up yet and adjusted - next thing to do.
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2020-01-05 21:40:18 +01:00 |
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