Christoph Oelckers
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204abab724
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glColor calls refactored.
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2019-10-04 18:25:18 +02:00 |
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Christoph Oelckers
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96c0c3197c
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- abstracted away more OpenGL calls, in particular all matrix access.
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2019-10-04 18:12:03 +02:00 |
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Christoph Oelckers
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ad4527c8be
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- initialize the GL backend in the proper place.
As long as there are still video mode switches this needs to be in the video mode switching function.
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2019-09-23 23:33:59 +02:00 |
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Christoph Oelckers
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e0f823a492
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- refactored texture setup to use an intermediate layer.
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2019-09-18 22:16:15 +02:00 |
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Christoph Oelckers
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d63cf04e06
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- removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
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2019-09-17 20:18:18 +02:00 |
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Christoph Oelckers
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b1763a8f4a
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- hooked up the texture management.
Not in active use yet!
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2019-09-17 19:03:42 +02:00 |
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Christoph Oelckers
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2b439ae181
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- work on backend
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2019-09-16 23:28:26 +02:00 |
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Christoph Oelckers
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9edf6be10d
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- texture sampler class added, not used yet.
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2019-09-16 22:56:48 +02:00 |
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Christoph Oelckers
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6536d910b3
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- all drawing is being routed through the interface layer, all vertex buffers are gone.
No big loss here, none of them made much sense performance wise.
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2019-09-16 21:08:42 +02:00 |
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Christoph Oelckers
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318009fd69
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- added a centralized drawer and converted the main geometry drawer to use it.
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2019-09-16 19:35:04 +02:00 |
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