Christoph Oelckers
17a4ddd51e
- adjusted bit array helpers for the change of type for gotpic from (undefined) char to (defined) uint8_t.
2019-10-13 08:55:52 +02:00
Grind Core
f5f012ccb9
- Added names for statnums
...
- Added names for system RX/TX channels
- Detect if map requires new features to work properly via special TX and command
- Effect Gen update
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/eventq.h
# source/blood/src/triggers.cpp
# source/blood/src/triggers.h
2019-10-08 22:27:45 +02:00
Grind Core
05a1c94df4
- Changes for Enemy Target Changer
...
- Debris physics update
# Conflicts:
# source/blood/src/actor.cpp
2019-10-07 00:09:32 +02:00
Christoph Oelckers
0d98e7f256
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
Christoph Oelckers
55a879fcc0
- put EDuke frontend source into a namespace.
...
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
998ac01157
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
nukeykt
f87f38b8f0
Always load widescreen def file
2019-09-21 10:40:19 +02:00
nukeykt
ce43103ae9
Use engine's cstat defines
...
# Conflicts:
# source/blood/src/mapedit.cpp
2019-09-21 10:18:24 +02:00
Grind Core
dd79c66f20
Changes in adjustSprites
...
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/src/2d.cpp
2019-09-21 10:15:58 +02:00
nukeykt
381f5dcac2
Increase build objects count max size
...
# Conflicts:
# source/blood/src/mapedit.cpp
2019-09-21 10:04:03 +02:00
nukeykt
afff9ce61f
wip
...
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
2019-09-21 10:02:46 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00