Christoph Oelckers
985e441d80
- transitioned all JSON-based savegame code to FSerializer and removed sjson.
...
Now everything is in place to transition the rest of the savegame code as well.
2020-02-23 14:03:03 +01:00
Christoph Oelckers
fb985d2503
- more macOS compilation fixes
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Still not complete…
2020-01-07 01:11:19 +01:00
Christoph Oelckers
ad24a1ce31
- place weapon sprites in a separate render list.
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They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
Christoph Oelckers
e743268c4b
- Blood load/save works.
2019-12-01 22:54:52 +01:00
Christoph Oelckers
0fc439a969
- fixed Redneck Rampage ingame menu and added selection validation to the load menu.
2019-11-30 23:59:22 +01:00
Christoph Oelckers
06d5705ae6
- formatting fix and null check for aborted transition.
2019-11-30 23:45:43 +01:00
Christoph Oelckers
41b116e2f2
- save menu in Duke Nukem is working.
2019-11-30 22:46:00 +01:00
Christoph Oelckers
d5c3991c2e
- fixed compile errors in menu code.
2019-11-30 10:03:20 +01:00
Christoph Oelckers
e266044391
- update of load/save menu to latest GZDoom code.
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Input in save menu working.
2019-11-30 00:49:50 +01:00
Christoph Oelckers
0cedad6390
- started work on load/save menus.
2019-11-29 00:37:19 +01:00
Christoph Oelckers
943cb64eda
- image scroller menus working.
2019-11-28 23:27:10 +01:00
Christoph Oelckers
723b210c95
- major work on savegame code
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Not tested yet!
* Added a JSON-based header to the savegames so that the unified menu can read from a common data source.
* moved loading and saving of frontend independent data to the wrapper so that support is automatic.
2019-11-27 00:41:26 +01:00
Christoph Oelckers
ceb07280cf
- more work on the menu.
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Duke Nukem's menu title is getting rendered.
2019-11-22 22:52:11 +01:00
Christoph Oelckers
81ddf22d5d
- added ZDoom's menu system as a base to build a new menu on.
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# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
2019-11-21 18:03:09 +01:00