Commit Graph

7 Commits

Author SHA1 Message Date
helixhorned d24aad08dc splitscreen: tweak view drawing: use player's cursectnum and simulate z clamping.
Using the players's cursectnum instead of "updating" the sectnum means that it
won't glitch on SoS.  The z clamping (basically a port of some code from
G_DrawRooms) is so that the view won't be drawn from under the floor when shrunk.

git-svn-id: https://svn.eduke32.com/eduke32@2939 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-20 21:23:48 +00:00
helixhorned 8d3db58950 splitscreen: rewrite special weapons cycling, don't cycle to foot.
git-svn-id: https://svn.eduke32.com/eduke32@2915 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:49:01 +00:00
helixhorned 21ee6fadc0 splitscreen: use updatesector instead of *z.
When shrunk, the player position is below the floor for some weird reason.
Updatesectorz would set the sector to -1, and the view would not be drawn.

git-svn-id: https://svn.eduke32.com/eduke32@2907 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:38 +00:00
helixhorned 1e74199bde splitscreen: remove weapon item drawing code.
git-svn-id: https://svn.eduke32.com/eduke32@2906 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:36 +00:00
helixhorned 9d3d7bfe2f splitscreen: remove HUD drawing code, draw view from EVENT_DISPLAYROOMS.
git-svn-id: https://svn.eduke32.com/eduke32@2904 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:31 +00:00
helixhorned fca10f420a splitscreen: update to modified version posted at the Duke4.net forums.
git-svn-id: https://svn.eduke32.com/eduke32@2899 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:18 +00:00
helixhorned 84c69b5327 Add original splitscreen mod by Bloodclaw for reference.
git-svn-id: https://svn.eduke32.com/eduke32@2898 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:16 +00:00