Christoph Oelckers
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fdbb27a796
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- added back the paletted texture readers.
... after finding out what an inefficient and poorly working method the Build backend uses for downconverting true color textures.
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2019-10-11 19:21:36 +02:00 |
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Christoph Oelckers
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e94ed3abf2
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- fixed uninitialized bitmap object for texture generation.
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2019-10-06 19:19:26 +02:00 |
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Christoph Oelckers
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4a866b0320
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- use stb_image to read the image formats supported by kplib but not by GZDoom.
(No, sorry, kplib must go - a utility library like that being utterly dependent on a multitude of global variables is a no-go.)
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2019-10-06 08:48:07 +02:00 |
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Christoph Oelckers
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d1a7c4225d
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- added a texture class for ART-format hightiles.
This allows to treat them like all other image formats.
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2019-10-05 23:44:28 +02:00 |
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Christoph Oelckers
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93ad83b380
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- use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
- remove all code for faking gamma correction through palette manipulated images.
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2019-10-05 21:59:03 +02:00 |
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Christoph Oelckers
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1a5e64329f
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- added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
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2019-10-05 19:38:25 +02:00 |
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