raze-gles/source/common/textures
Christoph Oelckers 93ad83b380 - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
- remove all code for faking gamma correction through palette manipulated images.
2019-10-05 21:59:03 +02:00
..
formats - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
bitmap.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
bitmap.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
image.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
image.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
imagetexture.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
skyboxtexture.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
skyboxtexture.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
texture.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
textureid.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
textures.h - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00