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5 commits

Author SHA1 Message Date
hendricks266
dac94ce284 Win64 support! (Meaning it works, not that we recommend it for everyday use.)
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs:
*libogg 1.3.0
*libvorbis 1.3.3
*zlib 1.2.7
*libpng 1.5.13
*libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd
*SDL_mixer 1.2.12 (for RENDERTYPE=SDL)
*DirectX import libraries: dsound and dxguid (now included)

To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons.

All compiler and linker warnings when building in 64-bit mode have been fixed.

Remaining 64-bit to-do:
 - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll.
 - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version().
 - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in.
 - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.)

This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d.

In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them.

git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:37:20 +00:00
hendricks266
9fcba228b1 Build tweaks:
Set up the use of {Windows,Apple}/{include,lib} regardless of feature toggles in Makefile.common using $(abspath ) in reference to the directory Makefile.common is in.
Add the three DirectX headers that are actually used to the repo. (from: http://alleg.sourceforge.net/files/dx9mgw.zip)
Since current MinGW versions include DirectX libs (for dynamic linking), remove "-L$(DXROOT)/lib".
The DirectX headers are no longer a separate dependency for building.
Add $(SDLROOT_OVERRIDE). $(SDLROOT) only functions for Windows and Mac OS X.
Factor handling of $(DXROOT_OVERRIDE) and $(SDLROOT_OVERRIDE) into Makefile.shared using $(abspath ).

git-svn-id: https://svn.eduke32.com/eduke32@3275 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-13 02:34:30 +00:00
helixhorned
2a2f56f510 Add custom-built lean zlib and libpng and enable PNG screenshots on Windows.
Instructions on how I built the libs are in Windows/src/minipng.dfa.

git-svn-id: https://svn.eduke32.com/eduke32@2843 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-20 21:57:53 +00:00
helixhorned
0cb2d3e528 Update LibVPX prebuilt library and headers to git commit 3eb4143fc3381497128d.
The library was built with GCC 4.6.1 and configured like
 ./configure --disable-vp8-encoder --disable-multithread --disable-spatial-resampling

On the aforementioned AMD system, this reduces the mean time for decoding a frame
from 18.2 to 15.4 ms, so IMO it's worth the somewhat hefty addition of 430 Kb.

git-svn-id: https://svn.eduke32.com/eduke32@2831 1a8010ca-5511-0410-912e-c29ae57300e0
2012-07-13 18:20:52 +00:00
helixhorned
d4572c8957 Add statically linked libvpx to tree, built with gcc-4.5 mingw and
./configure --disable-vp8-encoder --disable-multithread
Also add VPX/VP8 headers for an easy build on Windows. Throw in the
necessary lines into the Makefile but do not enable VPX support yet.

git-svn-id: https://svn.eduke32.com/eduke32@2036 1a8010ca-5511-0410-912e-c29ae57300e0
2011-09-21 15:54:47 +00:00