Commit graph

498 commits

Author SHA1 Message Date
pogokeen
0bfde1c4d3 Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
git-svn-id: https://svn.eduke32.com/eduke32@7473 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:35 +02:00
pogokeen
f7f62c4466 engine.cpp: lintersect(): fix integer overflow and negative case issue
git-svn-id: https://svn.eduke32.com/eduke32@7472 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:33 +02:00
pogokeen
a82eb1d6fe Re-introduce earlier lintersect() work that was reverted.
engine.cpp/.h: clean up & fix lintersect().  Additionally, add support for finding intersections of collinear line segments.

This reverts r7290.

git-svn-id: https://svn.eduke32.com/eduke32@7471 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:32 +02:00
terminx
1ea1f525d9 Fix editor clipping issue
git-svn-id: https://svn.eduke32.com/eduke32@7467 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:23 +02:00
terminx
25236d3d74 usectortype/uwalltype cleanup in clip.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7466 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:17 +02:00
terminx
8cbada19cf Fix crash in editor tile selector
git-svn-id: https://svn.eduke32.com/eduke32@7465 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:10 +02:00
terminx
c2e0000b11 Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats
git-svn-id: https://svn.eduke32.com/eduke32@7464 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:04 +02:00
terminx
393e97beec Partially refactor clipmove()
git-svn-id: https://svn.eduke32.com/eduke32@7463 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:59 +02:00
terminx
ceaaaf9c0d Reduce MAXCLIPNUM to 2048 again and introduce MAXCLIPSECTORS, with a value of 1024
git-svn-id: https://svn.eduke32.com/eduke32@7459 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:36 +02:00
terminx
ddd1d34973 clipmove() improvements
This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.

git-svn-id: https://svn.eduke32.com/eduke32@7457 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:27 +02:00
terminx
decce5bc70 Make updatesectorz() fall back to updatesector() in cases where it would have returned -1
Note that both functions will still return -1 when x or y coordinates are out of bounds.

git-svn-id: https://svn.eduke32.com/eduke32@7456 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:25 +02:00
terminx
c8bd436cf8 Additional TROR patch from Nuke
git-svn-id: https://svn.eduke32.com/eduke32@7452 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:25:52 +02:00
terminx
66734e34bf Further clipmove() improvements to better deal with sector-over-sector
There's still something wrong here, but this at least fixes Duke3D E1L2.

git-svn-id: https://svn.eduke32.com/eduke32@7450 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:16 +02:00
terminx
5986dbf6e1 Fix crash in situations where rendering a scene would overrun all of the MAXBUNCHES sized arrays in both classic and polymost
git-svn-id: https://svn.eduke32.com/eduke32@7447 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:11 +02:00
terminx
3b271fb7bb Fix issue where controls intentionally bound to no keys would be reset to default at startup
git-svn-id: https://svn.eduke32.com/eduke32@7442 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:50 +02:00
terminx
fb36b256de Fix "spriteshadow" on voxels in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7441 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:48 +02:00
terminx
0b1c21d477 Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048
git-svn-id: https://svn.eduke32.com/eduke32@7437 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:27 +02:00
terminx
37a8c98c2c Replace some individual assignments of structure members with whole structure assignments
git-svn-id: https://svn.eduke32.com/eduke32@7434 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-19 12:12:41 +02:00
terminx
dba335c7dd Adjust projection matrix depending on SCISDIST
git-svn-id: https://svn.eduke32.com/eduke32@7432 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:09:13 +02:00
terminx
3220b1e4f9 Hoist comparison of const variable outside of loop in getzrange()
git-svn-id: https://svn.eduke32.com/eduke32@7427 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
Christoph Oelckers
95c9dba9df - deactivated the no-fog-calculation checks again.
The high level code should have no business deciding that - this must later be done in the backend.
Performance-wise this is really a non-issue so in the end this constitutes an optimization that only creates mess but np gain.
The commit was only cherry-picked for the remaining changes.
2019-09-19 12:04:06 +02:00
terminx
8a6ce26b57 Don't bother with fog calculations for things without hightile replacements
git-svn-id: https://svn.eduke32.com/eduke32@7424 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymer.cpp
2019-09-19 11:56:04 +02:00
terminx
35efbccfa3 Fix r_polygonmode cvar
git-svn-id: https://svn.eduke32.com/eduke32@7422 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:48:58 +02:00
terminx
bf7ee94a2d Clean up polymost.cpp includes
git-svn-id: https://svn.eduke32.com/eduke32@7421 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-19 11:48:56 +02:00
Christoph Oelckers
e1e8b835db - make it compile again. 2019-09-19 11:43:11 +02:00
Christoph Oelckers
8f6f979fa5 - do not force the tile shades mode for now without re_adding the removed variable.
Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562 Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.

git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
#	source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
412f3a0b32 - proper npot checks for RedNukem's sky calculations. 2019-09-19 00:37:12 +02:00
Christoph Oelckers
51dc82b6a6 - merged in the changes RedNukem made to the Build code. 2019-09-19 00:19:02 +02:00
Christoph Oelckers
3a90d21661 - consolidated the redundant texture coordinates.
They were all the same, so no point recalculating them, the copies weren't even correct.
2019-09-19 00:06:12 +02:00
Christoph Oelckers
30dac6be74 - deleted the tilepacker. 2019-09-18 22:16:56 +02:00
Christoph Oelckers
e0f823a492 - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
Christoph Oelckers
155f093bd5 - stuff 2019-09-17 20:57:45 +02:00
Christoph Oelckers
13832eebc2 - removed assembly files. 2019-09-17 20:22:12 +02:00
Christoph Oelckers
1ad3b39e70 - removed the editor code. 2019-09-17 20:19:11 +02:00
Christoph Oelckers
d63cf04e06 - removed the compressed texture cache.
This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
Christoph Oelckers
b1763a8f4a - hooked up the texture management.
Not in active use yet!
2019-09-17 19:03:42 +02:00
Christoph Oelckers
2b439ae181 - work on backend 2019-09-16 23:28:26 +02:00
Christoph Oelckers
cb2e2cc222 - count correctly. 2019-09-16 22:14:44 +02:00
Christoph Oelckers
0359602159 - some missed parts. 2019-09-16 21:27:07 +02:00
Christoph Oelckers
6536d910b3 - all drawing is being routed through the interface layer, all vertex buffers are gone.
No big loss here, none of them made much sense performance wise.
2019-09-16 21:08:42 +02:00
Christoph Oelckers
318009fd69 - added a centralized drawer and converted the main geometry drawer to use it. 2019-09-16 19:35:04 +02:00
Christoph Oelckers
2a20eb9287 - deleted vertex buffer drawing and used immediate mode instead.
This served no benefit and made cleanup harder than necessary.
2019-09-16 18:12:16 +02:00
Christoph Oelckers
20ab1289fd - deletion of unused code. 2019-09-16 18:10:28 +02:00
Christoph Oelckers
d2e34ef18e - this time the texture upload is working. 2019-09-16 18:00:19 +02:00
Christoph Oelckers
a85f9f4848 - this is good enough. 2019-09-13 22:27:20 +02:00
Christoph Oelckers
524f6cf5e5 - crap 2019-09-13 22:18:37 +02:00
Christoph Oelckers
aecdd9b4c5 - this is the state I want to build. 2019-09-13 21:43:05 +02:00
terminx
4506b8490f Minor cleanup of some Polymost shader program support functions
git-svn-id: https://svn.eduke32.com/eduke32@7419 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:06 +00:00
terminx
ff8e54432b "This adds masked texture rendering support for slopes in classic renderer"
git-svn-id: https://svn.eduke32.com/eduke32@7418 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:09:03 +00:00