Grind Core
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05a1c94df4
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- Changes for Enemy Target Changer
- Debris physics update
# Conflicts:
# source/blood/src/actor.cpp
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2019-10-07 00:09:32 +02:00 |
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Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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Christoph Oelckers
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55a879fcc0
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- put EDuke frontend source into a namespace.
This commit does not work yet!
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2019-09-21 22:53:00 +02:00 |
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Christoph Oelckers
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998ac01157
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
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nukeykt
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f87f38b8f0
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Always load widescreen def file
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2019-09-21 10:40:19 +02:00 |
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nukeykt
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ce43103ae9
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Use engine's cstat defines
# Conflicts:
# source/blood/src/mapedit.cpp
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2019-09-21 10:18:24 +02:00 |
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Grind Core
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dd79c66f20
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Changes in adjustSprites
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/src/2d.cpp
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2019-09-21 10:15:58 +02:00 |
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nukeykt
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381f5dcac2
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Increase build objects count max size
# Conflicts:
# source/blood/src/mapedit.cpp
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2019-09-21 10:04:03 +02:00 |
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nukeykt
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afff9ce61f
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wip
# Conflicts:
# platform/Windows/nmapedit.vcxproj
# platform/Windows/nmapedit.vcxproj.filters
# source/blood/src/blood.cpp
# source/blood/src/blood.h
# source/blood/src/gui.cpp
# source/blood/src/m32def.cpp
# source/blood/src/m32def.h
# source/blood/src/m32exec.cpp
# source/blood/src/mapedit.cpp
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2019-09-21 10:02:46 +02:00 |
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Christoph Oelckers
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0254bf82d3
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- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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