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Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
Of course, it's just for the heck of it, since this setting is not saved into MAP files. I kinda like the cylindrical projection... git-svn-id: https://svn.eduke32.com/eduke32@2605 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 5 deletions
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@ -7316,7 +7316,6 @@ paste_ceiling_or_floor:
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if (eitherCTRL)
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if (eitherCTRL)
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{
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{
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parallaxtype = (parallaxtype+1)%3;
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parallaxtype = (parallaxtype+1)%3;
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sector[searchsector].ceilingstat ^= 1;
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message("Parallax type %d", parallaxtype);
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message("Parallax type %d", parallaxtype);
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}
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}
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else if (eitherALT)
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else if (eitherALT)
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@ -10926,12 +10925,10 @@ static void Keys2d3d(void)
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}
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}
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if (eitherCTRL) //CTRL
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if (eitherCTRL) //CTRL
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{
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if (PRESSED_KEYSC(P)) // Ctrl-P: Map playtesting
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{
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{
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if (qsetmode != 200)
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if (qsetmode != 200)
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if (PRESSED_KEYSC(P)) // Ctrl-P: Map playtesting
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test_map(eitherALT);
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test_map(eitherALT);
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}
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if (keystatus[KEYSC_S]) // S
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if (keystatus[KEYSC_S]) // S
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{
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{
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