From d1fed44da674c2a9135bbf07866d826aa1f29b48 Mon Sep 17 00:00:00 2001 From: helixhorned Date: Tue, 10 Apr 2012 20:14:31 +0000 Subject: [PATCH] Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again. Of course, it's just for the heck of it, since this setting is not saved into MAP files. I kinda like the cylindrical projection... git-svn-id: https://svn.eduke32.com/eduke32@2605 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/astub.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/polymer/eduke32/source/astub.c b/polymer/eduke32/source/astub.c index b49eda494..fc3fc7d6b 100644 --- a/polymer/eduke32/source/astub.c +++ b/polymer/eduke32/source/astub.c @@ -7316,7 +7316,6 @@ paste_ceiling_or_floor: if (eitherCTRL) { parallaxtype = (parallaxtype+1)%3; - sector[searchsector].ceilingstat ^= 1; message("Parallax type %d", parallaxtype); } else if (eitherALT) @@ -10927,11 +10926,9 @@ static void Keys2d3d(void) if (eitherCTRL) //CTRL { - if (PRESSED_KEYSC(P)) // Ctrl-P: Map playtesting - { - if (qsetmode != 200) + if (qsetmode != 200) + if (PRESSED_KEYSC(P)) // Ctrl-P: Map playtesting test_map(eitherALT); - } if (keystatus[KEYSC_S]) // S {