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Blood: fix uninitialized palette usage
# Conflicts: # source/blood/src/view.cpp
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1 changed files with 1 additions and 1 deletions
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@ -3477,7 +3477,7 @@ void viewDrawScreen(void)
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{
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if (cl_crosshair)
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{
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rotatesprite(160 << 16, defaultHoriz << 16, 65536, 0, kCrosshairTile, 0, CROSSHAIR_PAL, 2, gViewX0, gViewY0, gViewX1, gViewY1);
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rotatesprite(160<<16, defaultHoriz<<16, 65536, 0, kCrosshairTile, 0, g_isAlterDefaultCrosshair ? CROSSHAIR_PAL : 0, 2, gViewX0, gViewY0, gViewX1, gViewY1);
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}
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cX = (v4c >> 8) + 160;
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cY = (v48 >> 8) + 220 + (zDelta >> 7);
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