From a3b48c44d63fa5ab794af15c519c6e8656ad31c8 Mon Sep 17 00:00:00 2001 From: nukeykt Date: Thu, 2 Jan 2020 21:33:41 +0900 Subject: [PATCH] Blood: fix multiskies with 16 tiles in polymer # Conflicts: # source/build/src/polymer.cpp --- source/build/include/build.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/build/include/build.h b/source/build/include/build.h index 73a10f1e9..ad86a7cf6 100644 --- a/source/build/include/build.h +++ b/source/build/include/build.h @@ -568,7 +568,7 @@ EXTERN vec2_t windowxy1, windowxy2; EXTERN TArray startumost, startdmost; // The maximum tile offset ever used in any tiled parallaxed multi-sky. -#define PSKYOFF_MAX 8 +#define PSKYOFF_MAX 16 #define DEFAULTPSKY -1 typedef struct {