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- fixed freezer projectile not moving.
These endless fallthrough switch/case blocks are a genuine menace. :( Fixes #136
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@ -2035,7 +2035,7 @@ void moveweapons_d(void)
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}
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case FIREBALL:
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// Twentieth Anniversary World Tour
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if (!isWorldTour()) break;
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if (s->picnum == FIREBALL && !isWorldTour()) break;
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case SHRINKSPARK:
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case RPG:
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case FIRELASER:
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